Media Summary: Temporary solution to placing and removing blocks. Not easy. I remember doing collisions for a 2d tile based game before and it was a breeze. I thought CPU Voxel Engine Micro DevLog - Adding Block Types

Cpu Voxel Engine Micro Devlog - Detailed Analysis & Overview

Temporary solution to placing and removing blocks. Not easy. I remember doing collisions for a 2d tile based game before and it was a breeze. I thought CPU Voxel Engine Micro DevLog - Adding Block Types Each block has a material type, and that material is better mined with the proper tools. When the player modifies a 16x16x16 chunk of blocks, the chunk gets saved to a file. Then the player can load back. Of course ... Adding all faces, now just need to make sure internal faces won't render.

Added some code to be able to remove the block I am looking at more or less. Need to rewrite it properly. Anyone know of a good ... testing out a new improved render pipeline, everything you see runs in realtime on an m1 macbook.. target is making this run at a ... CPU Voxel Engine from Scratch - Collision Stress Test

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CPU Voxel Engine Micro DevLog Demo
CPU Voxel Engine Micro DevLog - Placing and Removing Blocks
CPU Voxel Engine Micro DevLog - Adding Gravity and proper AABB collisions
CPU Voxel Engine Micro DevLog - Adding Block Types
Underground Darkness + Spotlight - CPU Voxel Engine from Scratch Micro Devlog
Adding preferred tool classes for block mining - CPU Voxel Engine from scratch Micro Devlog
Adding Save/Load state functions - CPU Voxel Engine from scratch micro devlog
Voxel Engine Nano DevLog CPU Only No Narration
Playing with tunnels - CPU Voxel Engine from scratch
Progressive CPU-GPU Ray Tracer | Wonderland: A Ray Tracing Voxel Engine | Devlog
reltime illumination in my cpu only voxel engine
raytracing voxels on the CPU
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CPU Voxel Engine Micro DevLog Demo

CPU Voxel Engine Micro DevLog Demo

Adding correct sides/tops to the voxels.

CPU Voxel Engine Micro DevLog - Placing and Removing Blocks

CPU Voxel Engine Micro DevLog - Placing and Removing Blocks

Temporary solution to placing and removing blocks.

CPU Voxel Engine Micro DevLog - Adding Gravity and proper AABB collisions

CPU Voxel Engine Micro DevLog - Adding Gravity and proper AABB collisions

Not easy. I remember doing collisions for a 2d tile based game before and it was a breeze. I thought

CPU Voxel Engine Micro DevLog - Adding Block Types

CPU Voxel Engine Micro DevLog - Adding Block Types

CPU Voxel Engine Micro DevLog - Adding Block Types

Underground Darkness + Spotlight - CPU Voxel Engine from Scratch Micro Devlog

Underground Darkness + Spotlight - CPU Voxel Engine from Scratch Micro Devlog

Too cool not to share.

Adding preferred tool classes for block mining - CPU Voxel Engine from scratch Micro Devlog

Adding preferred tool classes for block mining - CPU Voxel Engine from scratch Micro Devlog

Each block has a material type, and that material is better mined with the proper tools.

Adding Save/Load state functions - CPU Voxel Engine from scratch micro devlog

Adding Save/Load state functions - CPU Voxel Engine from scratch micro devlog

When the player modifies a 16x16x16 chunk of blocks, the chunk gets saved to a file. Then the player can load back. Of course ...

Voxel Engine Nano DevLog CPU Only No Narration

Voxel Engine Nano DevLog CPU Only No Narration

Adding all faces, now just need to make sure internal faces won't render.

Playing with tunnels - CPU Voxel Engine from scratch

Playing with tunnels - CPU Voxel Engine from scratch

Added some code to be able to remove the block I am looking at more or less. Need to rewrite it properly. Anyone know of a good ...

Progressive CPU-GPU Ray Tracer | Wonderland: A Ray Tracing Voxel Engine | Devlog

Progressive CPU-GPU Ray Tracer | Wonderland: A Ray Tracing Voxel Engine | Devlog

This is a showcase of my new progressive

reltime illumination in my cpu only voxel engine

reltime illumination in my cpu only voxel engine

latest testing of my new realtime per-

raytracing voxels on the CPU

raytracing voxels on the CPU

testing out a new improved render pipeline, everything you see runs in realtime on an m1 macbook.. target is making this run at a ...

CPU Voxel Engine from Scratch - Collision Stress Test

CPU Voxel Engine from Scratch - Collision Stress Test

CPU Voxel Engine from Scratch - Collision Stress Test