Media Summary: End of Day 2. In this video, you can see the introduction of different Configurations. In this ... Next idea was an homage to one of the most iconic space shooters of all time, Asteroids. Voxel objects in my game can finally break apart! Using the impulses computed by my physics simulation, I'm able to generate ...
Vortex Breakers Dev Log 3 - Detailed Analysis & Overview
End of Day 2. In this video, you can see the introduction of different Configurations. In this ... Next idea was an homage to one of the most iconic space shooters of all time, Asteroids. Voxel objects in my game can finally break apart! Using the impulses computed by my physics simulation, I'm able to generate ... Day 10- Now that I have a "template" to work off, I'm trying to make more complicated ... In this game, each Zone is split up into 5 phases (levels). They always go in this sequence: ... The final "escort mission style" I refer to as the Mine Field. The original version of the just ...
In this video, Definitiv shares a Build Progression Update for Day Next level is up and running, inspired by the classic retro arcade game Centipede. Like the ... This part of the experiment was carried out by myself. After seeing how Prof Spot carrys out the experiment, I tried to generate a ... I'm building a game engine like Unity or Unreal Engine from scratch using Vulkan, Flecs, OpenAL, the Steam SDK, and other ... This is a quick overview of improvements made to