Media Summary: physics collisions use ss depth and dispatched in 256 threads per group. detail here : This is my first after playing with the Visuall effect ... This is an example of what can be achieved with the stretched bilboard I used in the custom
Unity3d Vj Gpu Particles V2 - Detailed Analysis & Overview
physics collisions use ss depth and dispatched in 256 threads per group. detail here : This is my first after playing with the Visuall effect ... This is an example of what can be achieved with the stretched bilboard I used in the custom This is an example of what can be achieved with the effector used in the custom A study about HLSL compute, vertex, fragment and geometry shaders This is an example of what can be achieved with my custom