Media Summary: This is an example of what can be achieved with the stretched bilboard I used in the custom physics collisions use ss depth and dispatched in 256 threads per group. In this 2018 GDC talk, programmer Christina Coffin explains alternative approaches to emitting
Unity3d Gpu Particles V4 - Detailed Analysis & Overview
This is an example of what can be achieved with the stretched bilboard I used in the custom physics collisions use ss depth and dispatched in 256 threads per group. In this 2018 GDC talk, programmer Christina Coffin explains alternative approaches to emitting This is an example of what can be achieved with my custom Available soon on the AssetStore ( Subscribe to this channel for development updates. FleX is the new