Media Summary: physics collisions use ss depth and dispatched in 256 threads per group. This is an example of what can be achieved with the stretched bilboard I used in the custom This is an example of what can be achieved with my custom

Unity3d Gpu Particles V3 - Detailed Analysis & Overview

physics collisions use ss depth and dispatched in 256 threads per group. This is an example of what can be achieved with the stretched bilboard I used in the custom This is an example of what can be achieved with my custom This is an example of what can be achieved with the effector used in the custom

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Unity3d GPU Particles v3
Unity3d GPU Particles v4
Gpu Particles in Unity3d (Lighting&Simulation)
Particle Dynamic Magic v3.0 Beta - GPU Particles and Fluids Demo
Unity GPU Particles + VectorrayGen
GPU Particles In Unity
URP Compute shader GPU particle collision with DepthTexture only
[Unity] GPU Particle - Attractor
GPU Particle System for Unity 5.5 | Version 1.0
Unity3d VJ GPU particles v2
GPU Particles Unity
GPU Particle System for Unity 5.5 | Version 1.0
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Unity3d GPU Particles v3

Unity3d GPU Particles v3

Integrated in VJ tool.

Unity3d GPU Particles v4

Unity3d GPU Particles v4

Unity3d GPU Particles v4

Gpu Particles in Unity3d (Lighting&Simulation)

Gpu Particles in Unity3d (Lighting&Simulation)

physics collisions use ss depth and dispatched in 256 threads per group.

Particle Dynamic Magic v3.0 Beta - GPU Particles and Fluids Demo

Particle Dynamic Magic v3.0 Beta - GPU Particles and Fluids Demo

Particle

Unity GPU Particles + VectorrayGen

Unity GPU Particles + VectorrayGen

Unity GPU Particles + VectorrayGen

GPU Particles In Unity

GPU Particles In Unity

Particles

URP Compute shader GPU particle collision with DepthTexture only

URP Compute shader GPU particle collision with DepthTexture only

simulating 10 million

[Unity] GPU Particle - Attractor

[Unity] GPU Particle - Attractor

https://github.com/TaroTokui/Attractor.

GPU Particle System for Unity 5.5 | Version 1.0

GPU Particle System for Unity 5.5 | Version 1.0

This is an example of what can be achieved with the stretched bilboard I used in the custom

Unity3d VJ GPU particles v2

Unity3d VJ GPU particles v2

Unity3d VJ GPU particles v2

GPU Particles Unity

GPU Particles Unity

Emit 200000

GPU Particle System for Unity 5.5 | Version 1.0

GPU Particle System for Unity 5.5 | Version 1.0

This is an example of what can be achieved with my custom

GPU Particle System for Unity 5.5 | Version 1.0

GPU Particle System for Unity 5.5 | Version 1.0

This is an example of what can be achieved with the effector used in the custom