Media Summary: physics collisions use ss depth and dispatched in 256 threads per group. This is an example of what can be achieved with the stretched bilboard I used in the custom This is an example of what can be achieved with my custom
Unity3d Gpu Particles V3 - Detailed Analysis & Overview
physics collisions use ss depth and dispatched in 256 threads per group. This is an example of what can be achieved with the stretched bilboard I used in the custom This is an example of what can be achieved with my custom This is an example of what can be achieved with the effector used in the custom