Media Summary: Finally happy with the missile physics and guidance. Energy is a big part of how missiles work. To put simply, the higher and faster ... AI fired missiles will be an area of ongoing work that will have pretty sweeping effects on most parts of the game. As such, this is ... Surprise new feature for the next patch: you can fly below the

Tiny Combat Arena Radar Guided - Detailed Analysis & Overview

Finally happy with the missile physics and guidance. Energy is a big part of how missiles work. To put simply, the higher and faster ... AI fired missiles will be an area of ongoing work that will have pretty sweeping effects on most parts of the game. As such, this is ... Surprise new feature for the next patch: you can fly below the This is something I've wanted to add for a while now, and finally got around to it. The camera is smoothed and slightly biased ... In the background you might notice a SAM site with smoke coming off it. Just before this fight, I specifically went to knock out its ... Player can be destroyed and then the game ends! I had to do a lot of tweaking to the way the damage model works, because it's ...

I was going to upload another clip, but I forgot that I could eject so here's another one instead. It occurred to me today that I haven't posted any of the progress I've made recently to YouTube since it's all been It's getting dangerously game-like! It's a game you can win! With this there's now a core gameplay framework to build the rest of ... The white lines represent the hot things that the seeker can see. Each aircraft has two heat signatures. One is the engine itself, ...

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Tiny Combat Arena - Radar and RWR
Tiny Combat Arena - Radar Guided Missiles
Tiny Combat Arena - Missile Energy & Improved Guidance
Tiny Combat Arena - AI fired IR missiles
Tiny Combat Arena - Flying below radar to break lock
Tiny Combat Arena - Padlock camera and guided missiles (finally)
Tiny Combat Arena - Short Dogfight with MiG-21
Tiny Combat Arena - Seeker tone and symbology
Tiny Combat Arena - Player Can Crash without Crashing the Game!
Tiny Combat Arena - Incoming Missile Beeps
Tiny Combat Arena - IR SAMs and various HUD work
Tiny Combat Arena - Full Game Loop!
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Tiny Combat Arena - Radar and RWR

Tiny Combat Arena - Radar and RWR

Radar

Tiny Combat Arena - Radar Guided Missiles

Tiny Combat Arena - Radar Guided Missiles

Radar guided

Tiny Combat Arena - Missile Energy & Improved Guidance

Tiny Combat Arena - Missile Energy & Improved Guidance

Finally happy with the missile physics and guidance. Energy is a big part of how missiles work. To put simply, the higher and faster ...

Tiny Combat Arena - AI fired IR missiles

Tiny Combat Arena - AI fired IR missiles

AI fired missiles will be an area of ongoing work that will have pretty sweeping effects on most parts of the game. As such, this is ...

Tiny Combat Arena - Flying below radar to break lock

Tiny Combat Arena - Flying below radar to break lock

Surprise new feature for the next patch: you can fly below the

Tiny Combat Arena - Padlock camera and guided missiles (finally)

Tiny Combat Arena - Padlock camera and guided missiles (finally)

This is something I've wanted to add for a while now, and finally got around to it. The camera is smoothed and slightly biased ...

Tiny Combat Arena - Short Dogfight with MiG-21

Tiny Combat Arena - Short Dogfight with MiG-21

In the background you might notice a SAM site with smoke coming off it. Just before this fight, I specifically went to knock out its ...

Tiny Combat Arena - Seeker tone and symbology

Tiny Combat Arena - Seeker tone and symbology

Guided

Tiny Combat Arena - Player Can Crash without Crashing the Game!

Tiny Combat Arena - Player Can Crash without Crashing the Game!

Player can be destroyed and then the game ends! I had to do a lot of tweaking to the way the damage model works, because it's ...

Tiny Combat Arena - Incoming Missile Beeps

Tiny Combat Arena - Incoming Missile Beeps

I was going to upload another clip, but I forgot that I could eject so here's another one instead.

Tiny Combat Arena - IR SAMs and various HUD work

Tiny Combat Arena - IR SAMs and various HUD work

It occurred to me today that I haven't posted any of the progress I've made recently to YouTube since it's all been

Tiny Combat Arena - Full Game Loop!

Tiny Combat Arena - Full Game Loop!

It's getting dangerously game-like! It's a game you can win! With this there's now a core gameplay framework to build the rest of ...

Tiny Combat Arena - IR Seeker Testing

Tiny Combat Arena - IR Seeker Testing

The white lines represent the hot things that the seeker can see. Each aircraft has two heat signatures. One is the engine itself, ...