Media Summary: The white lines represent the hot things that the Guided weapons are given a target by whatever the aircraft tells them to. They'll then use their seekers to guide into the target if ... The details are still very WIP, but they look cool and actually work. Flares work by creating a bunch of extra heat sources to ...
Tiny Combat Arena Ir Seeker - Detailed Analysis & Overview
The white lines represent the hot things that the Guided weapons are given a target by whatever the aircraft tells them to. They'll then use their seekers to guide into the target if ... The details are still very WIP, but they look cool and actually work. Flares work by creating a bunch of extra heat sources to ... Russians have a much more interesting and varied selection of missiles. I'm in the process of getting ready for the demo. A lot of ... It basically turns it into a big stupid air brake because it generates so much drag at high AOA. I'm in the middle of a updating the ... Hopefully the last HUD features to go in before the early access release. There's a lot more HUD work that I want to do, but I would ...
Enemy airfields can be captured by destroying their defenses. Captured airfields can be used to resupply mid-mission, and as ... Thanks to Microprose and Why485 for giving me early access to the game. It's a neat little release, flying around Project Wingman ... Experimenting with realistic physics just to see what happens. After some A/B testing with DCS and some tuning, it's shockingly ... First destructible buildings. Still a lot of work to do to make them fit into the whole "metagame", but they do what they need to in the ... Everything about the flight model up until now has essentially been prototype code. I've spent the past week adding a ton of ...