Media Summary: This is something I've wanted to add for a while now, and finally got around to it. The There's still a lot of polish needed, but I had to do a minor refactor to the view system to support this. There's also a funny hack with ... Added hardpoint cameras because I watched a lot of clips of Top Gun today.

Tiny Combat Arena Padlock Camera - Detailed Analysis & Overview

This is something I've wanted to add for a while now, and finally got around to it. The There's still a lot of polish needed, but I had to do a minor refactor to the view system to support this. There's also a funny hack with ... Added hardpoint cameras because I watched a lot of clips of Top Gun today. In the next patch, there is a slight reworking of how the views are selected in order to expand the things that the Sorry for keeping you all in the dark for the past couple weeks, but to say it's been an eventful time for me would be an ... Player can be destroyed and then the game ends! I had to do a lot of tweaking to the way the damage model works, because it's ...

Surprise new feature for the next patch: you can fly below the radars of the Shilkas to avoid fire. This is probably temporary for this ... I've been busy with real life stuff so I haven't been as active. With demo day over and unguided weapons in a good place I've ...

Photo Gallery

Tiny Combat Arena - Padlock camera and guided missiles (finally)
Tiny Combat Arena - WIP Weapon Cameras
Tiny Combat Arena - Hardpoint Cameras
Tiny Combat Arena - New (Old) External Camera Motion
Tiny Combat Arena - Revised Camera System
Tiny Combat Arena - Free Camera Mode
Tiny Combat Arena - Big Changes, Fly by Wire, New Camera System
Tiny Combat Arena - Sensor and Target Locking
Tiny Combat Arena - Player Can Crash without Crashing the Game!
Tiny Combat Arena - Flyby Camera
Tiny Combat Arena - Map Camera
Tiny Combat Arena - Flying below radar to break lock
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Tiny Combat Arena - Padlock camera and guided missiles (finally)

Tiny Combat Arena - Padlock camera and guided missiles (finally)

This is something I've wanted to add for a while now, and finally got around to it. The

Tiny Combat Arena - WIP Weapon Cameras

Tiny Combat Arena - WIP Weapon Cameras

There's still a lot of polish needed, but I had to do a minor refactor to the view system to support this. There's also a funny hack with ...

Tiny Combat Arena - Hardpoint Cameras

Tiny Combat Arena - Hardpoint Cameras

Added hardpoint cameras because I watched a lot of clips of Top Gun today.

Tiny Combat Arena - New (Old) External Camera Motion

Tiny Combat Arena - New (Old) External Camera Motion

This is the

Tiny Combat Arena - Revised Camera System

Tiny Combat Arena - Revised Camera System

In the next patch, there is a slight reworking of how the views are selected in order to expand the things that the

Tiny Combat Arena - Free Camera Mode

Tiny Combat Arena - Free Camera Mode

Free

Tiny Combat Arena - Big Changes, Fly by Wire, New Camera System

Tiny Combat Arena - Big Changes, Fly by Wire, New Camera System

Sorry for keeping you all in the dark for the past couple weeks, but to say it's been an eventful time for me would be an ...

Tiny Combat Arena - Sensor and Target Locking

Tiny Combat Arena - Sensor and Target Locking

Play the latest demo of

Tiny Combat Arena - Player Can Crash without Crashing the Game!

Tiny Combat Arena - Player Can Crash without Crashing the Game!

Player can be destroyed and then the game ends! I had to do a lot of tweaking to the way the damage model works, because it's ...

Tiny Combat Arena - Flyby Camera

Tiny Combat Arena - Flyby Camera

The flyby

Tiny Combat Arena - Map Camera

Tiny Combat Arena - Map Camera

The next update is going to be

Tiny Combat Arena - Flying below radar to break lock

Tiny Combat Arena - Flying below radar to break lock

Surprise new feature for the next patch: you can fly below the radars of the Shilkas to avoid fire. This is probably temporary for this ...

Tiny Combat Redux - HUD Only View and Padlocking

Tiny Combat Redux - HUD Only View and Padlocking

I've been busy with real life stuff so I haven't been as active. With demo day over and unguided weapons in a good place I've ...