Media Summary: This is still WIP, but all the basics are in. As I wrote in the Trello bug almost exactly one year ago, this is a lot more complicated ... Hitting things makes parts fall off. Dragging them along the ground damages them too. The physical part of destruction is pretty ... I was going to upload another clip, but I forgot that I could
Tiny Combat Arena Player Ejection - Detailed Analysis & Overview
This is still WIP, but all the basics are in. As I wrote in the Trello bug almost exactly one year ago, this is a lot more complicated ... Hitting things makes parts fall off. Dragging them along the ground damages them too. The physical part of destruction is pretty ... I was going to upload another clip, but I forgot that I could One of the great benefits of a unified flight model, is a unified damage model. AI aircraft now handle collisions in the same ... This is something I've wanted to add for a while now, and finally got around to it. The camera is smoothed and slightly biased ... Thankfully someone brought up the physics component of recoil, because that functionality got shifted around and was broken ...
The thumbnail is misleading because I used some debug commands to blow up a bunch of vehicles. There's no sound because this is secretly a gif. Tiny Combat Arena - BEST way to avoid SAM missile The giveaway is now complete! Thank you! Follow me on twitter for video announcements and anime muscle girl art!