Media Summary: This is still WIP, but all the basics are in. As I wrote in the Trello bug almost exactly one year ago, this is a lot more complicated ... Hitting things makes parts fall off. Dragging them along the ground damages them too. The physical part of destruction is pretty ... I was going to upload another clip, but I forgot that I could

Tiny Combat Arena Player Ejection - Detailed Analysis & Overview

This is still WIP, but all the basics are in. As I wrote in the Trello bug almost exactly one year ago, this is a lot more complicated ... Hitting things makes parts fall off. Dragging them along the ground damages them too. The physical part of destruction is pretty ... I was going to upload another clip, but I forgot that I could One of the great benefits of a unified flight model, is a unified damage model. AI aircraft now handle collisions in the same ... This is something I've wanted to add for a while now, and finally got around to it. The camera is smoothed and slightly biased ... Thankfully someone brought up the physics component of recoil, because that functionality got shifted around and was broken ...

The thumbnail is misleading because I used some debug commands to blow up a bunch of vehicles. There's no sound because this is secretly a gif. Tiny Combat Arena - BEST way to avoid SAM missile The giveaway is now complete! Thank you! Follow me on twitter for video announcements and anime muscle girl art!

Photo Gallery

Tiny Combat Arena - Player ejection
Tiny Combat Arena - Player Can Crash without Crashing the Game!
Tiny Combat Arena - F-5E ejection (slow motion)
Tiny Combat Arena - Collision Physics
Tiny Combat Arena - Incoming Missile Beeps
Tiny Combat Arena - Unified Damage Model
Tiny Combat Arena - Padlock camera and guided missiles (finally)
Tiny Combat Arena - Fixed Recoil
Tiny Combat Arena - Strategic targets can be captured!
Tiny Combat Arena - Polishing collision and scraping physics/effects
Tiny Combat Arena - How to Take Off, no flaps, nozzles at 15 full throttle.
Tiny Combat Arena - BEST way to avoid SAM missile
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Tiny Combat Arena - Player ejection

Tiny Combat Arena - Player ejection

This is still WIP, but all the basics are in. As I wrote in the Trello bug almost exactly one year ago, this is a lot more complicated ...

Tiny Combat Arena - Player Can Crash without Crashing the Game!

Tiny Combat Arena - Player Can Crash without Crashing the Game!

Player

Tiny Combat Arena - F-5E ejection (slow motion)

Tiny Combat Arena - F-5E ejection (slow motion)

The

Tiny Combat Arena - Collision Physics

Tiny Combat Arena - Collision Physics

Hitting things makes parts fall off. Dragging them along the ground damages them too. The physical part of destruction is pretty ...

Tiny Combat Arena - Incoming Missile Beeps

Tiny Combat Arena - Incoming Missile Beeps

I was going to upload another clip, but I forgot that I could

Tiny Combat Arena - Unified Damage Model

Tiny Combat Arena - Unified Damage Model

One of the great benefits of a unified flight model, is a unified damage model. AI aircraft now handle collisions in the same ...

Tiny Combat Arena - Padlock camera and guided missiles (finally)

Tiny Combat Arena - Padlock camera and guided missiles (finally)

This is something I've wanted to add for a while now, and finally got around to it. The camera is smoothed and slightly biased ...

Tiny Combat Arena - Fixed Recoil

Tiny Combat Arena - Fixed Recoil

Thankfully someone brought up the physics component of recoil, because that functionality got shifted around and was broken ...

Tiny Combat Arena - Strategic targets can be captured!

Tiny Combat Arena - Strategic targets can be captured!

The thumbnail is misleading because I used some debug commands to blow up a bunch of vehicles.

Tiny Combat Arena - Polishing collision and scraping physics/effects

Tiny Combat Arena - Polishing collision and scraping physics/effects

There's no sound because this is secretly a gif.

Tiny Combat Arena - How to Take Off, no flaps, nozzles at 15 full throttle.

Tiny Combat Arena - How to Take Off, no flaps, nozzles at 15 full throttle.

Take off speed at 140 - 150.

Tiny Combat Arena - BEST way to avoid SAM missile

Tiny Combat Arena - BEST way to avoid SAM missile

Tiny Combat Arena - BEST way to avoid SAM missile

Tiny Combat Arena Early Look

Tiny Combat Arena Early Look

The giveaway is now complete! Thank you! Follow me on twitter for video announcements and anime muscle girl art!