Media Summary: Hitting things makes parts fall off. Dragging them along the ground damages them too. The physical part of destruction is pretty ... There's no sound because this is secretly a gif. Player can be destroyed and then the game ends! I had to do a lot of tweaking to the way the damage model works, because it's ...

Tiny Combat Arena Collision Physics - Detailed Analysis & Overview

Hitting things makes parts fall off. Dragging them along the ground damages them too. The physical part of destruction is pretty ... There's no sound because this is secretly a gif. Player can be destroyed and then the game ends! I had to do a lot of tweaking to the way the damage model works, because it's ... One of the great benefits of a unified flight model, is a unified damage model. AI aircraft now handle First destructible buildings. Still a lot of work to do to make them fit into the whole "metagame", but they do what they need to in the ... In the next patch, the guns have been adjusted lightly to do most of their damage through explosive damage rather than direct ...

Danger zoned 4 Migs and attempted a cinematic landing. It is very hard to control the Harrier with the flyby camera! The thumbnail is misleading because I used some debug commands to blow up a bunch of vehicles. You're going to burn though a lot of gun ammo if your mission requires destruction of buildings. I should probably add proper air to ... I've been continuing work on the flight model. It's getting very close to "good enough". I'll probably release a The eject sequence is very fast, so I needed to film it in slow motion and 4k for drama. It basically turns it into a big stupid air brake because it generates so much drag at high AOA. I'm in the middle of a updating the ...

Photo Gallery

Tiny Combat Arena - Collision Physics
Tiny Combat Arena - Polishing collision and scraping physics/effects
Tiny Combat Arena - Player Can Crash without Crashing the Game!
Tiny Combat Arena - Unified Damage Model
Tiny Combat Arena - Destructible Buildings
Tiny Combat Arena - Testing new physics on traffic cones
4 v. 1 Ace Mig-21's Tiny Combat Arena Crash Landing
Tiny Combat Arena - Strategic targets can be captured!
Tiny Combat Arena - Building Collapse/Destruction.
Tiny Combat Arena - Missile Energy & Improved Guidance
Tiny Combat Arena - Landing in a 10 knot crosswind.
Tiny Combat Arena - F-5E ejection (slow motion)
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Tiny Combat Arena - Collision Physics

Tiny Combat Arena - Collision Physics

Hitting things makes parts fall off. Dragging them along the ground damages them too. The physical part of destruction is pretty ...

Tiny Combat Arena - Polishing collision and scraping physics/effects

Tiny Combat Arena - Polishing collision and scraping physics/effects

There's no sound because this is secretly a gif.

Tiny Combat Arena - Player Can Crash without Crashing the Game!

Tiny Combat Arena - Player Can Crash without Crashing the Game!

Player can be destroyed and then the game ends! I had to do a lot of tweaking to the way the damage model works, because it's ...

Tiny Combat Arena - Unified Damage Model

Tiny Combat Arena - Unified Damage Model

One of the great benefits of a unified flight model, is a unified damage model. AI aircraft now handle

Tiny Combat Arena - Destructible Buildings

Tiny Combat Arena - Destructible Buildings

First destructible buildings. Still a lot of work to do to make them fit into the whole "metagame", but they do what they need to in the ...

Tiny Combat Arena - Testing new physics on traffic cones

Tiny Combat Arena - Testing new physics on traffic cones

In the next patch, the guns have been adjusted lightly to do most of their damage through explosive damage rather than direct ...

4 v. 1 Ace Mig-21's Tiny Combat Arena Crash Landing

4 v. 1 Ace Mig-21's Tiny Combat Arena Crash Landing

Danger zoned 4 Migs and attempted a cinematic landing. It is very hard to control the Harrier with the flyby camera!

Tiny Combat Arena - Strategic targets can be captured!

Tiny Combat Arena - Strategic targets can be captured!

The thumbnail is misleading because I used some debug commands to blow up a bunch of vehicles.

Tiny Combat Arena - Building Collapse/Destruction.

Tiny Combat Arena - Building Collapse/Destruction.

You're going to burn though a lot of gun ammo if your mission requires destruction of buildings. I should probably add proper air to ...

Tiny Combat Arena - Missile Energy & Improved Guidance

Tiny Combat Arena - Missile Energy & Improved Guidance

Finally happy with the missile

Tiny Combat Arena - Landing in a 10 knot crosswind.

Tiny Combat Arena - Landing in a 10 knot crosswind.

I've been continuing work on the flight model. It's getting very close to "good enough". I'll probably release a

Tiny Combat Arena - F-5E ejection (slow motion)

Tiny Combat Arena - F-5E ejection (slow motion)

The eject sequence is very fast, so I needed to film it in slow motion and 4k for drama.

Tiny Combat Arena - What if the MiG-21 had thrust vectoring?

Tiny Combat Arena - What if the MiG-21 had thrust vectoring?

It basically turns it into a big stupid air brake because it generates so much drag at high AOA. I'm in the middle of a updating the ...