Media Summary: Hitting things makes parts fall off. Dragging them along the ground damages them too. The physical part of destruction is pretty ... There's no sound because this is secretly a gif. Player can be destroyed and then the game ends! I had to do a lot of tweaking to the way the damage model works, because it's ...
Tiny Combat Arena Collision Physics - Detailed Analysis & Overview
Hitting things makes parts fall off. Dragging them along the ground damages them too. The physical part of destruction is pretty ... There's no sound because this is secretly a gif. Player can be destroyed and then the game ends! I had to do a lot of tweaking to the way the damage model works, because it's ... One of the great benefits of a unified flight model, is a unified damage model. AI aircraft now handle First destructible buildings. Still a lot of work to do to make them fit into the whole "metagame", but they do what they need to in the ... In the next patch, the guns have been adjusted lightly to do most of their damage through explosive damage rather than direct ...
Danger zoned 4 Migs and attempted a cinematic landing. It is very hard to control the Harrier with the flyby camera! The thumbnail is misleading because I used some debug commands to blow up a bunch of vehicles. You're going to burn though a lot of gun ammo if your mission requires destruction of buildings. I should probably add proper air to ... I've been continuing work on the flight model. It's getting very close to "good enough". I'll probably release a The eject sequence is very fast, so I needed to film it in slow motion and 4k for drama. It basically turns it into a big stupid air brake because it generates so much drag at high AOA. I'm in the middle of a updating the ...