Media Summary: I've been continuing work on the flight model. It's getting very close to "good enough". I'll probably release a As with most things at this stage of development, it doesn't look like much, but there's a lot going on behind the scenes. The stores ... Player can be destroyed and then the game ends! I had to do a lot of tweaking to the way the damage model works, because it's ...
Tiny Combat Arena Hangar Loading - Detailed Analysis & Overview
I've been continuing work on the flight model. It's getting very close to "good enough". I'll probably release a As with most things at this stage of development, it doesn't look like much, but there's a lot going on behind the scenes. The stores ... Player can be destroyed and then the game ends! I had to do a lot of tweaking to the way the damage model works, because it's ... I was going to upload another clip, but I forgot that I could eject so here's another one instead. Finally added the loadout selection dialog to the instant action modes. This is especially useful for Strike since you were stuck with ... Enemy airfields can be captured by destroying their defenses. Captured airfields can be used to resupply mid-mission, and as ...
It took me more takes than I want to admit to get the video of the smooth landing I posted. Here's a few of them. There's a lot more ... This is the hard part of making a game. The everything else part. Flying around and shooting at things is easy. Making a game ... Engines can be shut down and started up at will! Somehow this ended up sounding way cooler than I was expecting it to. I'm glad ...