Media Summary: I've been continuing work on the flight model. It's getting very close to "good enough". I'll probably release a As with most things at this stage of development, it doesn't look like much, but there's a lot going on behind the scenes. The stores ... Player can be destroyed and then the game ends! I had to do a lot of tweaking to the way the damage model works, because it's ...

Tiny Combat Arena Hangar Loading - Detailed Analysis & Overview

I've been continuing work on the flight model. It's getting very close to "good enough". I'll probably release a As with most things at this stage of development, it doesn't look like much, but there's a lot going on behind the scenes. The stores ... Player can be destroyed and then the game ends! I had to do a lot of tweaking to the way the damage model works, because it's ... I was going to upload another clip, but I forgot that I could eject so here's another one instead. Finally added the loadout selection dialog to the instant action modes. This is especially useful for Strike since you were stuck with ... Enemy airfields can be captured by destroying their defenses. Captured airfields can be used to resupply mid-mission, and as ...

It took me more takes than I want to admit to get the video of the smooth landing I posted. Here's a few of them. There's a lot more ... This is the hard part of making a game. The everything else part. Flying around and shooting at things is easy. Making a game ... Engines can be shut down and started up at will! Somehow this ended up sounding way cooler than I was expecting it to. I'm glad ...

Photo Gallery

Tiny Combat Arena - Hangar Loading/Unloading!
Tiny Combat Arena - Loading Screens
Tiny Combat Arena: Battling to take the airfield! Early Access Preview
Tiny Combat Arena - Landing in a 10 knot crosswind.
Tiny Combat Arena  |  Sand Island  A-10 Strike  ( A-10 mod )
Tiny Combat Arena - Dynamically Loaded Stores
Tiny Combat Arena - Player Can Crash without Crashing the Game!
Tiny Combat Arena - Incoming Missile Beeps
Tiny Combat Arena - Instant Action Loadout Selection
Tiny Combat Arena - Capturing an Enemy Airfield
Tiny Combat Arena - Poor Landings
Tiny Combat Arena - A video where nothing happens, but it's actually a really big deal
View Detailed Profile
Tiny Combat Arena - Hangar Loading/Unloading!

Tiny Combat Arena - Hangar Loading/Unloading!

The

Tiny Combat Arena - Loading Screens

Tiny Combat Arena - Loading Screens

It

Tiny Combat Arena: Battling to take the airfield! Early Access Preview

Tiny Combat Arena: Battling to take the airfield! Early Access Preview

Fast Action packed,

Tiny Combat Arena - Landing in a 10 knot crosswind.

Tiny Combat Arena - Landing in a 10 knot crosswind.

I've been continuing work on the flight model. It's getting very close to "good enough". I'll probably release a

Tiny Combat Arena  |  Sand Island  A-10 Strike  ( A-10 mod )

Tiny Combat Arena | Sand Island A-10 Strike ( A-10 mod )

Tiny Combat Arena

Tiny Combat Arena - Dynamically Loaded Stores

Tiny Combat Arena - Dynamically Loaded Stores

As with most things at this stage of development, it doesn't look like much, but there's a lot going on behind the scenes. The stores ...

Tiny Combat Arena - Player Can Crash without Crashing the Game!

Tiny Combat Arena - Player Can Crash without Crashing the Game!

Player can be destroyed and then the game ends! I had to do a lot of tweaking to the way the damage model works, because it's ...

Tiny Combat Arena - Incoming Missile Beeps

Tiny Combat Arena - Incoming Missile Beeps

I was going to upload another clip, but I forgot that I could eject so here's another one instead.

Tiny Combat Arena - Instant Action Loadout Selection

Tiny Combat Arena - Instant Action Loadout Selection

Finally added the loadout selection dialog to the instant action modes. This is especially useful for Strike since you were stuck with ...

Tiny Combat Arena - Capturing an Enemy Airfield

Tiny Combat Arena - Capturing an Enemy Airfield

Enemy airfields can be captured by destroying their defenses. Captured airfields can be used to resupply mid-mission, and as ...

Tiny Combat Arena - Poor Landings

Tiny Combat Arena - Poor Landings

It took me more takes than I want to admit to get the video of the smooth landing I posted. Here's a few of them. There's a lot more ...

Tiny Combat Arena - A video where nothing happens, but it's actually a really big deal

Tiny Combat Arena - A video where nothing happens, but it's actually a really big deal

This is the hard part of making a game. The everything else part. Flying around and shooting at things is easy. Making a game ...

Tiny Combat Arena - Engine Startups

Tiny Combat Arena - Engine Startups

Engines can be shut down and started up at will! Somehow this ended up sounding way cooler than I was expecting it to. I'm glad ...