Media Summary: As with most things at this stage of development, it doesn't look like much, but there's a lot going on behind the scenes. The stores ... I've been continuing work on the flight model. It's getting very close to "good enough". I'll probably release a It basically turns it into a big stupid air brake because it generates so much drag at high AOA. I'm in the middle of a updating the ...

Tiny Combat Arena Dynamically Loaded - Detailed Analysis & Overview

As with most things at this stage of development, it doesn't look like much, but there's a lot going on behind the scenes. The stores ... I've been continuing work on the flight model. It's getting very close to "good enough". I'll probably release a It basically turns it into a big stupid air brake because it generates so much drag at high AOA. I'm in the middle of a updating the ... The hangar basics are finally in! As with the other menus, the UI is hyper WIP. The important part is the Player can be destroyed and then the game ends! I had to do a lot of tweaking to the way the damage model works, because it's ... Finally added the loadout selection dialog to the instant action modes. This is especially useful for Strike since you were stuck with ...

Floating point errors happen in the cockpit as close as only 2km for some elements in it. To push out the distance you can travel ... I've been heads down doing some really intense AI work in order to be able to add them to I was going to upload another clip, but I forgot that I could eject so here's another one instead. I was really busy with IRL stuff last week, so I didn't get to work on the game any, but things are back in full swing now. The turret ... Thanks to Microprose and Why485 for giving me early access to the game. It's a neat

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Tiny Combat Arena - Dynamically Loaded Stores
Tiny Combat Arena  |  Sand Island  A-10 Strike  ( A-10 mod )
Tiny Combat Arena - Landing in a 10 knot crosswind.
Tiny Combat Arena - What if the MiG-21 had thrust vectoring?
Tiny Combat Arena - Hangar Loading/Unloading!
Tiny Combat Arena - Player Can Crash without Crashing the Game!
Tiny Combat Arena - Instant Action Loadout Selection
Tiny Combat Arena - Floating Cockpit
Tiny Combat Arena - Random Dogfight B-Roll
Tiny Combat Arena - Incoming Missile Beeps
Tiny Combat Arena - WIP Massive Weapon/Vehicle Optimizations
This new flight sim looks AMAZING (Tiny Combat Arena) [2K]
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Tiny Combat Arena - Dynamically Loaded Stores

Tiny Combat Arena - Dynamically Loaded Stores

As with most things at this stage of development, it doesn't look like much, but there's a lot going on behind the scenes. The stores ...

Tiny Combat Arena  |  Sand Island  A-10 Strike  ( A-10 mod )

Tiny Combat Arena | Sand Island A-10 Strike ( A-10 mod )

Tiny Combat Arena

Tiny Combat Arena - Landing in a 10 knot crosswind.

Tiny Combat Arena - Landing in a 10 knot crosswind.

I've been continuing work on the flight model. It's getting very close to "good enough". I'll probably release a

Tiny Combat Arena - What if the MiG-21 had thrust vectoring?

Tiny Combat Arena - What if the MiG-21 had thrust vectoring?

It basically turns it into a big stupid air brake because it generates so much drag at high AOA. I'm in the middle of a updating the ...

Tiny Combat Arena - Hangar Loading/Unloading!

Tiny Combat Arena - Hangar Loading/Unloading!

The hangar basics are finally in! As with the other menus, the UI is hyper WIP. The important part is the

Tiny Combat Arena - Player Can Crash without Crashing the Game!

Tiny Combat Arena - Player Can Crash without Crashing the Game!

Player can be destroyed and then the game ends! I had to do a lot of tweaking to the way the damage model works, because it's ...

Tiny Combat Arena - Instant Action Loadout Selection

Tiny Combat Arena - Instant Action Loadout Selection

Finally added the loadout selection dialog to the instant action modes. This is especially useful for Strike since you were stuck with ...

Tiny Combat Arena - Floating Cockpit

Tiny Combat Arena - Floating Cockpit

Floating point errors happen in the cockpit as close as only 2km for some elements in it. To push out the distance you can travel ...

Tiny Combat Arena - Random Dogfight B-Roll

Tiny Combat Arena - Random Dogfight B-Roll

I've been heads down doing some really intense AI work in order to be able to add them to

Tiny Combat Arena - Incoming Missile Beeps

Tiny Combat Arena - Incoming Missile Beeps

I was going to upload another clip, but I forgot that I could eject so here's another one instead.

Tiny Combat Arena - WIP Massive Weapon/Vehicle Optimizations

Tiny Combat Arena - WIP Massive Weapon/Vehicle Optimizations

I was really busy with IRL stuff last week, so I didn't get to work on the game any, but things are back in full swing now. The turret ...

This new flight sim looks AMAZING (Tiny Combat Arena) [2K]

This new flight sim looks AMAZING (Tiny Combat Arena) [2K]

Tiny Combat Arena

Tiny Combat Arena is the correct way to describe this game

Tiny Combat Arena is the correct way to describe this game

Thanks to Microprose and Why485 for giving me early access to the game. It's a neat