Media Summary: Big milestone! The plane that spawns in is a fully data-driven plane with working landing gear, animations, ground handling, and ... In this video I will teach you how to land in The hangar basics are finally in! As with the other menus, the UI is hyper WIP. The important part is the
Tiny Combat Arena Loading Screens - Detailed Analysis & Overview
Big milestone! The plane that spawns in is a fully data-driven plane with working landing gear, animations, ground handling, and ... In this video I will teach you how to land in The hangar basics are finally in! As with the other menus, the UI is hyper WIP. The important part is the I've been continuing work on the flight model. It's getting very close to "good enough". I'll probably release a Finally added the loadout selection dialog to the instant action modes. This is especially useful for Strike since you were stuck with ... Player can be destroyed and then the game ends! I had to do a lot of tweaking to the way the damage model works, because it's ...
It basically turns it into a big stupid air brake because it generates so much drag at high AOA. I'm in the middle of a updating the ... Hopefully the last HUD features to go in before the early access release. There's a lot more HUD work that I want to do, but I would ... 2018 me wrote some really robust and extendable HUD code that I've been meaning to re-use and I'm super happy with it. This is the hard part of making a game. The everything else part. Flying around and shooting at things is easy. Making a game ... Since the default difficulty level is pretty easy for