Media Summary: A brief explanation of this project: It's an ultra-distilled version of It basically turns it into a big stupid air brake because it generates so much drag at high AOA. I'm in the middle of a updating the ... Patch 0.8.2's release is imminent and the big focus of this patch has been on addressing the various camera and control problems ...

Tiny Combat Arcade Mouse Flight - Detailed Analysis & Overview

A brief explanation of this project: It's an ultra-distilled version of It basically turns it into a big stupid air brake because it generates so much drag at high AOA. I'm in the middle of a updating the ... Patch 0.8.2's release is imminent and the big focus of this patch has been on addressing the various camera and control problems ... Straightforward building block stuff. Missiles can be fired, there's a targeting system, and there's an AI I've been working mostly on polish. The gameplay is completely in a vertical slice sense, but there's a lot of quality of life things ... One of the core things I want to do is support a wide variety of customizable input methods. The input rebinding menu is not in the ...

Photo Gallery

Tiny Combat Arcade - Mouse Flight Prototype
Tiny Combat Arena - Updated Mouse Controls
Tiny Combat Arcade - Updated flight model
Tiny Combat Arena - Landing in a 10 knot crosswind.
Tiny Combat Arena - Testing Updated Mouse Controls
Tiny Combat Arena - What if the MiG-21 had thrust vectoring?
Tiny Combat Arena - Mouse driven Free Look
Tiny Combat Arena: Bridging the gap between arcade and flight sims
Tiny Combat Arcade - Missiles, Targeting, Basic AI
Tiny Combat Arena - WIP New Flight Model
Tiny Combat Arcade - Chase cam and control surface animations
Tiny Combat Redux - Mouse and Keyboard Controls
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Tiny Combat Arcade - Mouse Flight Prototype

Tiny Combat Arcade - Mouse Flight Prototype

First prototype version of the

Tiny Combat Arena - Updated Mouse Controls

Tiny Combat Arena - Updated Mouse Controls

Finally got a way to get planes

Tiny Combat Arcade - Updated flight model

Tiny Combat Arcade - Updated flight model

A brief explanation of this project: It's an ultra-distilled version of

Tiny Combat Arena - Landing in a 10 knot crosswind.

Tiny Combat Arena - Landing in a 10 knot crosswind.

I've been continuing work on the

Tiny Combat Arena - Testing Updated Mouse Controls

Tiny Combat Arena - Testing Updated Mouse Controls

The next patch will be focused on

Tiny Combat Arena - What if the MiG-21 had thrust vectoring?

Tiny Combat Arena - What if the MiG-21 had thrust vectoring?

It basically turns it into a big stupid air brake because it generates so much drag at high AOA. I'm in the middle of a updating the ...

Tiny Combat Arena - Mouse driven Free Look

Tiny Combat Arena - Mouse driven Free Look

Patch 0.8.2's release is imminent and the big focus of this patch has been on addressing the various camera and control problems ...

Tiny Combat Arena: Bridging the gap between arcade and flight sims

Tiny Combat Arena: Bridging the gap between arcade and flight sims

Tiny Combat

Tiny Combat Arcade - Missiles, Targeting, Basic AI

Tiny Combat Arcade - Missiles, Targeting, Basic AI

Straightforward building block stuff. Missiles can be fired, there's a targeting system, and there's an AI

Tiny Combat Arena - WIP New Flight Model

Tiny Combat Arena - WIP New Flight Model

Everything about the

Tiny Combat Arcade - Chase cam and control surface animations

Tiny Combat Arcade - Chase cam and control surface animations

I've been working mostly on polish. The gameplay is completely in a vertical slice sense, but there's a lot of quality of life things ...

Tiny Combat Redux - Mouse and Keyboard Controls

Tiny Combat Redux - Mouse and Keyboard Controls

Added two

Tiny Combat Arena: Mouse, Gamepad, and Joystick control modes

Tiny Combat Arena: Mouse, Gamepad, and Joystick control modes

One of the core things I want to do is support a wide variety of customizable input methods. The input rebinding menu is not in the ...