Media Summary: As I'm working on some more of the crasher bugs, but since it's no longer using TcpClient for IPC (that was just temp for initial ... More stuff is working! And more stuff was found broken! But you can see me being able to step through the code in Visual Studio ... Things are coming together! The build not works in release and is quite usable for the most part. Except... it gradually starts ...

The Splittening Updated Debugging Process - Detailed Analysis & Overview

As I'm working on some more of the crasher bugs, but since it's no longer using TcpClient for IPC (that was just temp for initial ... More stuff is working! And more stuff was found broken! But you can see me being able to step through the code in Visual Studio ... Things are coming together! The build not works in release and is quite usable for the most part. Except... it gradually starts ... I've fixed up the particle systems exploding! The reason for that was due to modules using textures to control things (like color over ... Turns out I forgot to register them with the input proxying system, so it wasn't sending any data over and I didn't initialize their ... I got bunch of stuff working! I'm taking a break for today now, but I wanted to show off! Support development at: ...

Got particles working! Except for trails... Those make things explode and in part of this video I try to investigate why. Support ... After fixing up some of the crashes, I've ran a long stability test in this video, running through a bunch of worlds. It ran for 40 ...

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The Splittening - Updated debugging process showcase
The Splittening!
The Splittening - I'm in the splittening now! (debugging session)
The Splittening - Text works! Debugging things!
The Splittening - Debugging by watching the rain
The Splittening - Testing the release build (no benchmarking yet!)
The Splittening - Diagnosing update freezes
The Splittening - Hands work!
The splittening - stuff is working!
The Splittening - Particles work turned debugging session!
Tutorial: Debugging with Strace - A Peek Behind the Scenes of Linux Processes - Avikam Rozenfeld
The splittening - Renderer process starting up & indicating load progress
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The Splittening - Updated debugging process showcase

The Splittening - Updated debugging process showcase

As I'm working on some more of the crasher bugs, but since it's no longer using TcpClient for IPC (that was just temp for initial ...

The Splittening!

The Splittening!

The Splittening

The Splittening - I'm in the splittening now! (debugging session)

The Splittening - I'm in the splittening now! (debugging session)

Look, I'm in

The Splittening - Text works! Debugging things!

The Splittening - Text works! Debugging things!

More stuff is working! And more stuff was found broken! But you can see me being able to step through the code in Visual Studio ...

The Splittening - Debugging by watching the rain

The Splittening - Debugging by watching the rain

It's not often that you get to

The Splittening - Testing the release build (no benchmarking yet!)

The Splittening - Testing the release build (no benchmarking yet!)

Things are coming together! The build not works in release and is quite usable for the most part. Except... it gradually starts ...

The Splittening - Diagnosing update freezes

The Splittening - Diagnosing update freezes

I've fixed up the particle systems exploding! The reason for that was due to modules using textures to control things (like color over ...

The Splittening - Hands work!

The Splittening - Hands work!

Turns out I forgot to register them with the input proxying system, so it wasn't sending any data over and I didn't initialize their ...

The splittening - stuff is working!

The splittening - stuff is working!

I got bunch of stuff working! I'm taking a break for today now, but I wanted to show off! Support development at: ...

The Splittening - Particles work turned debugging session!

The Splittening - Particles work turned debugging session!

Got particles working! Except for trails... Those make things explode and in part of this video I try to investigate why. Support ...

Tutorial: Debugging with Strace - A Peek Behind the Scenes of Linux Processes - Avikam Rozenfeld

Tutorial: Debugging with Strace - A Peek Behind the Scenes of Linux Processes - Avikam Rozenfeld

Tutorial:

The splittening - Renderer process starting up & indicating load progress

The splittening - Renderer process starting up & indicating load progress

More progress! There's now a

The Splittening - Stability test

The Splittening - Stability test

After fixing up some of the crashes, I've ran a long stability test in this video, running through a bunch of worlds. It ran for 40 ...