Media Summary: As I'm working on some more of the crasher bugs, but since it's no longer using TcpClient for IPC (that was just temp for initial ... More stuff is working! And more stuff was found broken! But you can see me being able to step through the code in Visual Studio ... Things are coming together! The build not works in release and is quite usable for the most part. Except... it gradually starts ...
The Splittening Updated Debugging Process - Detailed Analysis & Overview
As I'm working on some more of the crasher bugs, but since it's no longer using TcpClient for IPC (that was just temp for initial ... More stuff is working! And more stuff was found broken! But you can see me being able to step through the code in Visual Studio ... Things are coming together! The build not works in release and is quite usable for the most part. Except... it gradually starts ... I've fixed up the particle systems exploding! The reason for that was due to modules using textures to control things (like color over ... Turns out I forgot to register them with the input proxying system, so it wasn't sending any data over and I didn't initialize their ... I got bunch of stuff working! I'm taking a break for today now, but I wanted to show off! Support development at: ...
Got particles working! Except for trails... Those make things explode and in part of this video I try to investigate why. Support ... After fixing up some of the crashes, I've ran a long stability test in this video, running through a bunch of worlds. It ran for 40 ...