Media Summary: More progress! There's now a new project "GraphicalClient" in the solution! Instead of FrooxEngine being copied over into Unity ... One of the benefits of new architecture is that it's very easy to let the I got bunch of stuff working! I'm taking a break for today now, but I wanted to show off! Support development at: ...
The Splittening Renderer Process Starting - Detailed Analysis & Overview
More progress! There's now a new project "GraphicalClient" in the solution! Instead of FrooxEngine being copied over into Unity ... One of the benefits of new architecture is that it's very easy to let the I got bunch of stuff working! I'm taking a break for today now, but I wanted to show off! Support development at: ... As I'm working on some more of the crasher bugs, but since it's no longer using TcpClient for IPC (that was just temp for initial ... This one was pretty straightforward! The systems work as before, though the implementation is a bit different, but still uses the ... Hello everyone! I've been quiet for past few days because I've been away, but I've made a whole bunch of progress when I could, ...
Another project I did for school. There are no code examples here, but this illustrates the basic concepts behind a first-person 3D ... After fixing up some of the crashes, I've ran a long stability test in this video, running through a bunch of worlds. It ran for 40 ... A whole bunch of stuff has been implemented since last devlog, like managing active/inactive items, Hidden/Overlay layers and a ...