Media Summary: More progress! There's now a new project "GraphicalClient" in the solution! Instead of FrooxEngine being copied over into Unity ... One of the benefits of new architecture is that it's very easy to let the I got bunch of stuff working! I'm taking a break for today now, but I wanted to show off! Support development at: ...

The Splittening Renderer Process Starting - Detailed Analysis & Overview

More progress! There's now a new project "GraphicalClient" in the solution! Instead of FrooxEngine being copied over into Unity ... One of the benefits of new architecture is that it's very easy to let the I got bunch of stuff working! I'm taking a break for today now, but I wanted to show off! Support development at: ... As I'm working on some more of the crasher bugs, but since it's no longer using TcpClient for IPC (that was just temp for initial ... This one was pretty straightforward! The systems work as before, though the implementation is a bit different, but still uses the ... Hello everyone! I've been quiet for past few days because I've been away, but I've made a whole bunch of progress when I could, ...

Another project I did for school. There are no code examples here, but this illustrates the basic concepts behind a first-person 3D ... After fixing up some of the crashes, I've ran a long stability test in this video, running through a bunch of worlds. It ran for 40 ... A whole bunch of stuff has been implemented since last devlog, like managing active/inactive items, Hidden/Overlay layers and a ...

Photo Gallery

The splittening - Renderer process starting up & indicating load progress
The Splittening!
The Splittening - Decoupling renderer from FrooxEngine
The splittening - stuff is working!
The Splittening - Updated debugging process showcase
The Splittening - Render Transform / Material override works again!
The Splittening - First (literal) steps with input! And dash appears!
3D Rendering with Binary Space Partitions
The Splittening on Linux - hybrid native process & Proton architecture
The Splittening - I'm in the splittening now! (debugging session)
The Splittening - Stability test
In what areas will the splittening help with performance?
View Detailed Profile
The splittening - Renderer process starting up & indicating load progress

The splittening - Renderer process starting up & indicating load progress

More progress! There's now a new project "GraphicalClient" in the solution! Instead of FrooxEngine being copied over into Unity ...

The Splittening!

The Splittening!

The Splittening

The Splittening - Decoupling renderer from FrooxEngine

The Splittening - Decoupling renderer from FrooxEngine

One of the benefits of new architecture is that it's very easy to let the

The splittening - stuff is working!

The splittening - stuff is working!

I got bunch of stuff working! I'm taking a break for today now, but I wanted to show off! Support development at: ...

The Splittening - Updated debugging process showcase

The Splittening - Updated debugging process showcase

As I'm working on some more of the crasher bugs, but since it's no longer using TcpClient for IPC (that was just temp for initial ...

The Splittening - Render Transform / Material override works again!

The Splittening - Render Transform / Material override works again!

This one was pretty straightforward! The systems work as before, though the implementation is a bit different, but still uses the ...

The Splittening - First (literal) steps with input! And dash appears!

The Splittening - First (literal) steps with input! And dash appears!

Hello everyone! I've been quiet for past few days because I've been away, but I've made a whole bunch of progress when I could, ...

3D Rendering with Binary Space Partitions

3D Rendering with Binary Space Partitions

Another project I did for school. There are no code examples here, but this illustrates the basic concepts behind a first-person 3D ...

The Splittening on Linux - hybrid native process & Proton architecture

The Splittening on Linux - hybrid native process & Proton architecture

The splittening

The Splittening - I'm in the splittening now! (debugging session)

The Splittening - I'm in the splittening now! (debugging session)

Look, I'm in

The Splittening - Stability test

The Splittening - Stability test

After fixing up some of the crashes, I've ran a long stability test in this video, running through a bunch of worlds. It ran for 40 ...

In what areas will the splittening help with performance?

In what areas will the splittening help with performance?

The splittening

The Splittening - Hitting a major milestone - stuff is starting to become usable!

The Splittening - Hitting a major milestone - stuff is starting to become usable!

A whole bunch of stuff has been implemented since last devlog, like managing active/inactive items, Hidden/Overlay layers and a ...