Media Summary: I've done some more performance optimisations for general rendering and handling of static objects. Now thanks to quadtree's I ... It's been a while since my last post, but I'm back to working on I've managed to make a start on a few things I've been wanting to tackle for a while now. Mostly there's *some* audio in there, I've ...

Space Doggo Devlog 3 Space - Detailed Analysis & Overview

I've done some more performance optimisations for general rendering and handling of static objects. Now thanks to quadtree's I ... It's been a while since my last post, but I'm back to working on I've managed to make a start on a few things I've been wanting to tackle for a while now. Mostly there's *some* audio in there, I've ... I took a break as I didn't want to get burnt out but I spent some time working on a new grass effect and thought about new game ... I've added some more AI, they can sleep now! Most of the work however has been optimisations, mostly to do with getting ...

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Space Doggo - Devlog 3 - Space Portals
Space Doggo - Devlog 1 - Showing off new project
Space Doggo - Devlog 10 - Using Quadtrees To Handle 100k Trees!
Space Doggo - Devlog 7 - New UI System
Space Doggo - Devlog 8 - 3D Stars, Audio and AI
Space Doggo - Devlog 4 - Grass and new Game Ideas
Space Empire Devlog 003
Space Doggo - Devlog 9 - More AI and Optimisations
Space Doggo - Devlog 2 - Travel between star systems
My Space Game Doesn't Fake Space | Game Devlog
Space Doggo 10 Hours
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Space Doggo - Devlog 3 - Space Portals

Space Doggo - Devlog 3 - Space Portals

In this

Space Doggo - Devlog 1 - Showing off new project

Space Doggo - Devlog 1 - Showing off new project

This is my first

Space Doggo - Devlog 10 - Using Quadtrees To Handle 100k Trees!

Space Doggo - Devlog 10 - Using Quadtrees To Handle 100k Trees!

I've done some more performance optimisations for general rendering and handling of static objects. Now thanks to quadtree's I ...

Space Doggo - Devlog 7 - New UI System

Space Doggo - Devlog 7 - New UI System

It's been a while since my last post, but I'm back to working on

Space Doggo - Devlog 8 - 3D Stars, Audio and AI

Space Doggo - Devlog 8 - 3D Stars, Audio and AI

I've managed to make a start on a few things I've been wanting to tackle for a while now. Mostly there's *some* audio in there, I've ...

Space Doggo - Devlog 4 - Grass and new Game Ideas

Space Doggo - Devlog 4 - Grass and new Game Ideas

I took a break as I didn't want to get burnt out but I spent some time working on a new grass effect and thought about new game ...

Space Empire Devlog 003

Space Empire Devlog 003

This update brings a major milestone for

Space Doggo - Devlog 9 - More AI and Optimisations

Space Doggo - Devlog 9 - More AI and Optimisations

I've added some more AI, they can sleep now! Most of the work however has been optimisations, mostly to do with getting ...

Space Doggo - Devlog 2 - Travel between star systems

Space Doggo - Devlog 2 - Travel between star systems

Second

My Space Game Doesn't Fake Space | Game Devlog

My Space Game Doesn't Fake Space | Game Devlog

Game

Space Doggo 10 Hours

Space Doggo 10 Hours

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