Media Summary: I've done some more performance optimisations for general rendering and handling of static objects. Now thanks to quadtree's I ... It's been a while since my last post, but I'm back to working on I've managed to make a start on a few things I've been wanting to tackle for a while now. Mostly there's *some* audio in there, I've ...
Space Doggo Devlog 3 Space - Detailed Analysis & Overview
I've done some more performance optimisations for general rendering and handling of static objects. Now thanks to quadtree's I ... It's been a while since my last post, but I'm back to working on I've managed to make a start on a few things I've been wanting to tackle for a while now. Mostly there's *some* audio in there, I've ... I took a break as I didn't want to get burnt out but I spent some time working on a new grass effect and thought about new game ... I've added some more AI, they can sleep now! Most of the work however has been optimisations, mostly to do with getting ...