Media Summary: using ScriptableObjects to create a 'weapon' class. This time we add a Dash mechanic to the player movement using a physics cast. Implemented crafting system, cosmetic improvements for inventory, pickup sounds etc.
Sample Topdown Project Devlog 5 - Detailed Analysis & Overview
using ScriptableObjects to create a 'weapon' class. This time we add a Dash mechanic to the player movement using a physics cast. Implemented crafting system, cosmetic improvements for inventory, pickup sounds etc. New AI System with strafing and some randomness in behaviour, ranged AI #