Media Summary: This time we add a Dash mechanic to the player movement using a physics cast. using ScriptableObjects to create a 'weapon' class. Join my discord! - Follow my twitter! - Play my game!
Sample Topdown Project Devlog 3 - Detailed Analysis & Overview
This time we add a Dash mechanic to the player movement using a physics cast. using ScriptableObjects to create a 'weapon' class. Join my discord! - Follow my twitter! - Play my game! I've decided I'd release a game by September. The RTS Experimented with some outlines and shaders. Created damage system, blinking color using stencils. Implemented primitive goreĀ ... I've added different types of enemies. Static enemies, static rotating enemies and moving enemies.