Media Summary: using ScriptableObjects to create a 'weapon' class. This time we add a Dash mechanic to the player movement using a physics cast. To learn for free on Brilliant, go to . You'll also get 20% off an annual premium subscription.
Sample Topdown Project Devlog 4 - Detailed Analysis & Overview
using ScriptableObjects to create a 'weapon' class. This time we add a Dash mechanic to the player movement using a physics cast. To learn for free on Brilliant, go to . You'll also get 20% off an annual premium subscription.