Media Summary: Rocket Launcher Effects Did a 2nd pass at the launcher effects. The basic rocket smoke trail has been improved and reduced in ... Water I spent some more time working on water effects this week. Now when you run/walk/jump through water you'll get splashes ... Be sure to follow me on Twitch! www.twitch.tv/PROTOPD Be sure to follow and keep up to date on my Twitter; ...
Rust Devblog 84 2 - Detailed Analysis & Overview
Rocket Launcher Effects Did a 2nd pass at the launcher effects. The basic rocket smoke trail has been improved and reduced in ... Water I spent some more time working on water effects this week. Now when you run/walk/jump through water you'll get splashes ... Be sure to follow me on Twitch! www.twitch.tv/PROTOPD Be sure to follow and keep up to date on my Twitter; ... Grenades ANDRÉ STRAUBMEIER Grenades felt horrible. They still do, but a bit less so. I increased their friction so they don't ... Torch View Model I gave the torch effects some attention this week. It does look better, but I still want to make it so the lit cloth ... Подпишись и поставь лайк! ;) Каждый день новое видео!
Blood Started work on the blood effect system. Basic decals for entry/exit wounds are in. Blood spurts are working, but there is still ... Shading Revamp Progress This week I went on to test and fix a bunch of integration issues introduced by the new physical-based ... I also worked on some minor animation stuff: Tweaked the turn in place animations Added special fx to the swimming animations ... Player Spine Rotation ANDRÉ STRAUBMEIER The video really says it all. The weird player spine rotation in the distance is now ...