Media Summary: Blood Started work on the blood effect system. Basic decals for entry/exit wounds are in. Blood spurts are working, but there is still ... Scott Decals/Impact-FX Managed to get a bunch of the surface decals and FX done this week. So we now have Snow Sand Dirt ... Принимаю вещи в стим ) все все все!!!!: ❏Помощь КАНАЛУ!
Rust Devblog 79 2 - Detailed Analysis & Overview
Blood Started work on the blood effect system. Basic decals for entry/exit wounds are in. Blood spurts are working, but there is still ... Scott Decals/Impact-FX Managed to get a bunch of the surface decals and FX done this week. So we now have Snow Sand Dirt ... Принимаю вещи в стим ) все все все!!!!: ❏Помощь КАНАЛУ! With the support of the rust encyclopedia Russian translation of DevBlog 79, about the game Rust ... Torch View Model I gave the torch effects some attention this week. It does look better, but I still want to make it so the lit cloth ... Beretta Viewmodel Animations I rigged up, animated, and added sound FX for the Beretta viewmodel.
Shading Revamp Progress This week I went on to test and fix a bunch of integration issues introduced by the new physical-based ... Player Spine Rotation ANDRÉ STRAUBMEIER The video really says it all. The weird player spine rotation in the distance is now ...