Media Summary: Beretta Viewmodel Animations I rigged up, animated, and added sound FX for the Beretta viewmodel. Water Bottle Viewmodel After some feedback from Helk, I updated the waterbottle viewmodel animations. The drinking pose was ... Satchel Charge and C4 Viewmodel Helk felt the Satchel Charge viewmodel was too cartoony, so I've edited this now, and also set ...

Rust Devblog 137 2 - Detailed Analysis & Overview

Beretta Viewmodel Animations I rigged up, animated, and added sound FX for the Beretta viewmodel. Water Bottle Viewmodel After some feedback from Helk, I updated the waterbottle viewmodel animations. The drinking pose was ... Satchel Charge and C4 Viewmodel Helk felt the Satchel Charge viewmodel was too cartoony, so I've edited this now, and also set ... I'm back! Had a bit of a break. Let me know what you guys think about obtaining high end weapons for single players. Video parts ... Player Spine Rotation ANDRÉ STRAUBMEIER The video really says it all. The weird player spine rotation in the distance is now ... Blood Started work on the blood effect system. Basic decals for entry/exit wounds are in. Blood spurts are working, but there is still ...

Clothing Worldmodels I've almost finished up creating world models for all our clothing items. I've got a couple left to make, but ... Shading Revamp Progress This week I went on to test and fix a bunch of integration issues introduced by the new physical-based ... Torch View Model I gave the torch effects some attention this week. It does look better, but I still want to make it so the lit cloth ...

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Rust Experimental Hacks Gameplay 2# - Killing machine in PVP [Devblog 76]
Rust - Devblog 135 - 136 - 137...
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old recoil my rust 240 devblog highlight
RUST Devblog 138/2
que pro (p2) #devblog #rust
RUST Devblog 160/2
(Part 2 )  Brazz - rust - Devblog 89 wooden signs Need a Fix In the New Town PLZ
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RUST Devblog 137/2

RUST Devblog 137/2

Beretta Viewmodel Animations I rigged up, animated, and added sound FX for the Beretta viewmodel.

RUST Devblog 137/3

RUST Devblog 137/3

Water Bottle Viewmodel After some feedback from Helk, I updated the waterbottle viewmodel animations. The drinking pose was ...

RUST Devblog 137/4

RUST Devblog 137/4

Satchel Charge and C4 Viewmodel Helk felt the Satchel Charge viewmodel was too cartoony, so I've edited this now, and also set ...

Rust Experimental Hacks Gameplay 2# - Killing machine in PVP [Devblog 76]

Rust Experimental Hacks Gameplay 2# - Killing machine in PVP [Devblog 76]

new hacks gameplay video in

Rust - Devblog 135 - 136 - 137...

Rust - Devblog 135 - 136 - 137...

I'm back! Had a bit of a break. Let me know what you guys think about obtaining high end weapons for single players. Video parts ...

RUST Devblog 167/2

RUST Devblog 167/2

Player Spine Rotation ANDRÉ STRAUBMEIER The video really says it all. The weird player spine rotation in the distance is now ...

RUST Devblog 79/2

RUST Devblog 79/2

Blood Started work on the blood effect system. Basic decals for entry/exit wounds are in. Blood spurts are working, but there is still ...

old recoil my rust 240 devblog highlight

old recoil my rust 240 devblog highlight

раст #рисование #rustconsole #recommendations #csgo #standoff2 #bringbackoldrecoil #rustgame #rustconsole #highlight ...

RUST Devblog 138/2

RUST Devblog 138/2

Clothing Worldmodels I've almost finished up creating world models for all our clothing items. I've got a couple left to make, but ...

que pro (p2) #devblog #rust

que pro (p2) #devblog #rust

que pro (p2) #devblog #rust

RUST Devblog 160/2

RUST Devblog 160/2

Shading Revamp Progress This week I went on to test and fix a bunch of integration issues introduced by the new physical-based ...

(Part 2 )  Brazz - rust - Devblog 89 wooden signs Need a Fix In the New Town PLZ

(Part 2 ) Brazz - rust - Devblog 89 wooden signs Need a Fix In the New Town PLZ

https://www.twitch.tv/blueteam_gaming https://www.facebook.com/Blueteamgamingqc/?fref=ts ...

RUST Devblog 78/2

RUST Devblog 78/2

Torch View Model I gave the torch effects some attention this week. It does look better, but I still want to make it so the lit cloth ...