Media Summary: Beretta Viewmodel Animations I rigged up, animated, and added sound FX for the Beretta viewmodel. Water Bottle Viewmodel After some feedback from Helk, I updated the waterbottle viewmodel animations. The drinking pose was ... Satchel Charge and C4 Viewmodel Helk felt the Satchel Charge viewmodel was too cartoony, so I've edited this now, and also set ...
Rust Devblog 137 2 - Detailed Analysis & Overview
Beretta Viewmodel Animations I rigged up, animated, and added sound FX for the Beretta viewmodel. Water Bottle Viewmodel After some feedback from Helk, I updated the waterbottle viewmodel animations. The drinking pose was ... Satchel Charge and C4 Viewmodel Helk felt the Satchel Charge viewmodel was too cartoony, so I've edited this now, and also set ... I'm back! Had a bit of a break. Let me know what you guys think about obtaining high end weapons for single players. Video parts ... Player Spine Rotation ANDRÉ STRAUBMEIER The video really says it all. The weird player spine rotation in the distance is now ... Blood Started work on the blood effect system. Basic decals for entry/exit wounds are in. Blood spurts are working, but there is still ...
Clothing Worldmodels I've almost finished up creating world models for all our clothing items. I've got a couple left to make, but ... Shading Revamp Progress This week I went on to test and fix a bunch of integration issues introduced by the new physical-based ... Torch View Model I gave the torch effects some attention this week. It does look better, but I still want to make it so the lit cloth ...