Media Summary: Shading Revamp Progress This week I went on to test and fix a bunch of integration issues introduced by the new physical-based ... Player Preview Animations Continuing with player anim feedback ideas. I went back to the player preview animations I concepted ... Grenades ANDRÉ STRAUBMEIER Grenades felt horrible. They still do, but a bit less so. I increased their friction so they don't ...

Rust Devblog 160 2 - Detailed Analysis & Overview

Shading Revamp Progress This week I went on to test and fix a bunch of integration issues introduced by the new physical-based ... Player Preview Animations Continuing with player anim feedback ideas. I went back to the player preview animations I concepted ... Grenades ANDRÉ STRAUBMEIER Grenades felt horrible. They still do, but a bit less so. I increased their friction so they don't ... Beretta Viewmodel Animations I rigged up, animated, and added sound FX for the Beretta viewmodel. As with most exploits, they usually come from FacePunch forgetting to change one thing or another, these exploits come in the ... Blood Started work on the blood effect system. Basic decals for entry/exit wounds are in. Blood spurts are working, but there is still ...

Auto Turret I've been working on an auto turret, which should help defend your base from offline raiders. As with everything we ... SandBag Impact I made a sweet little sandbag impact and decal set. Viewmodel Animations This week, I managed to go through the m249, semi-auto rifle, SMG, revolver and a few other weapons ... I also worked on some minor animation stuff: Tweaked the turn in place animations Added special fx to the swimming animations ...

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RUST Devblog 160/2
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Rust Devblog 160 - SHOTGUN TRAP - Other Stuff
Crafting The LR300 and M92! | Breaking Rust Episode 160!
RUST Devblog 79/2
Breaking Rust Episode 59! | The Exploits After Devblog 87!
Rust Update 90 - Bag Changes - More Throwable Weapons
RUST Devblog 81 Турель (Auto Turret)
RUST Devblog 85/6
RUST Devblog 155
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RUST Devblog 160/2

RUST Devblog 160/2

Shading Revamp Progress This week I went on to test and fix a bunch of integration issues introduced by the new physical-based ...

RUST Devblog 160/1

RUST Devblog 160/1

Player Preview Animations Continuing with player anim feedback ideas. I went back to the player preview animations I concepted ...

RUST Devblog 166/2

RUST Devblog 166/2

Grenades ANDRÉ STRAUBMEIER Grenades felt horrible. They still do, but a bit less so. I increased their friction so they don't ...

RUST Devblog 137/2

RUST Devblog 137/2

Beretta Viewmodel Animations I rigged up, animated, and added sound FX for the Beretta viewmodel.

Rust Devblog 160 - SHOTGUN TRAP - Other Stuff

Rust Devblog 160 - SHOTGUN TRAP - Other Stuff

Link to

Crafting The LR300 and M92! | Breaking Rust Episode 160!

Crafting The LR300 and M92! | Breaking Rust Episode 160!

As with most exploits, they usually come from FacePunch forgetting to change one thing or another, these exploits come in the ...

RUST Devblog 79/2

RUST Devblog 79/2

Blood Started work on the blood effect system. Basic decals for entry/exit wounds are in. Blood spurts are working, but there is still ...

Breaking Rust Episode 59! | The Exploits After Devblog 87!

Breaking Rust Episode 59! | The Exploits After Devblog 87!

I apologize for not have

Rust Update 90 - Bag Changes - More Throwable Weapons

Rust Update 90 - Bag Changes - More Throwable Weapons

A very tiny update to

RUST Devblog 81 Турель (Auto Turret)

RUST Devblog 81 Турель (Auto Turret)

Auto Turret I've been working on an auto turret, which should help defend your base from offline raiders. As with everything we ...

RUST Devblog 85/6

RUST Devblog 85/6

SandBag Impact I made a sweet little sandbag impact and decal set.

RUST Devblog 155

RUST Devblog 155

Viewmodel Animations This week, I managed to go through the m249, semi-auto rifle, SMG, revolver and a few other weapons ...

RUST Devblog 85/2

RUST Devblog 85/2

I also worked on some minor animation stuff: Tweaked the turn in place animations Added special fx to the swimming animations ...