Media Summary: Wait, what? Somehow the core of the game is ... feature complete? Is this a milestone? It seems like all of the major systems are ... The mesh and material grind is done ... for now! I'm trying to build a tutorial system to help teach interaction with the game world ... My troubles with a mysterious error which causes Unity to crash a few minutes into Play mode continue. The next few installments ...

R8 The Resurrection Devlog Time - Detailed Analysis & Overview

Wait, what? Somehow the core of the game is ... feature complete? Is this a milestone? It seems like all of the major systems are ... The mesh and material grind is done ... for now! I'm trying to build a tutorial system to help teach interaction with the game world ... My troubles with a mysterious error which causes Unity to crash a few minutes into Play mode continue. The next few installments ... The Anglo-Saxon church model we demolished last week now needs to be "unruin-able". Since it has been a long All business, this one. We briefly see the new start/loading screen and then roll up our sleeves and get to work making a more ... The timeline in the game's UI is like a map, and it's really important. It's also hard to understand. I add some timespan bars ... and ...

Photo Gallery

R8: "The Resurrection" DevLog: Time travel profiling/optimization - Twitch stream Nov-18-20
R10: "The Resurrection" DevLog: Landscaping the Ruins - Twitch stream Nov-23-20
R58: "The Resurrection" DevLog: Milestone?! Feature-complete? - Twitch stream Apr-23-21
R65: "The Resurrection" DevLog: Setting up a tutorial system - Twitch stream May-17-21
R5: "The Resurrection" DevLog: Fighting with the time travel system - Twitch stream Nov-11-20
R22: "The Resurrection" DevLog: The saga of the mysterious crash continues - Twitch stream Jan-11-21
R7: "The Resurrection" DevLog: Time travel system - Twitch stream Nov-16-20
R49: "The Resurrection" DevLog: "Unruining" the Anglo-Saxon church - Twitch stream Mar-29-21
R9: "The Resurrection" DevLog: Interactive (Re)Building - Twitch stream Nov-20-20
R60: "The Resurrection" DevLog: Timeline UI - Twitch stream Apr-28-21
R11: "The Resurrection" DevLog: Digging up the landscape - Twitch stream Nov-25-20
R6: "The Resurrection" DevLog: Agreeing with the time travel system - Twitch stream Nov-13-20
View Detailed Profile
R8: "The Resurrection" DevLog: Time travel profiling/optimization - Twitch stream Nov-18-20

R8: "The Resurrection" DevLog: Time travel profiling/optimization - Twitch stream Nov-18-20

The

R10: "The Resurrection" DevLog: Landscaping the Ruins - Twitch stream Nov-23-20

R10: "The Resurrection" DevLog: Landscaping the Ruins - Twitch stream Nov-23-20

The

R58: "The Resurrection" DevLog: Milestone?! Feature-complete? - Twitch stream Apr-23-21

R58: "The Resurrection" DevLog: Milestone?! Feature-complete? - Twitch stream Apr-23-21

Wait, what? Somehow the core of the game is ... feature complete? Is this a milestone? It seems like all of the major systems are ...

R65: "The Resurrection" DevLog: Setting up a tutorial system - Twitch stream May-17-21

R65: "The Resurrection" DevLog: Setting up a tutorial system - Twitch stream May-17-21

The mesh and material grind is done ... for now! I'm trying to build a tutorial system to help teach interaction with the game world ...

R5: "The Resurrection" DevLog: Fighting with the time travel system - Twitch stream Nov-11-20

R5: "The Resurrection" DevLog: Fighting with the time travel system - Twitch stream Nov-11-20

The

R22: "The Resurrection" DevLog: The saga of the mysterious crash continues - Twitch stream Jan-11-21

R22: "The Resurrection" DevLog: The saga of the mysterious crash continues - Twitch stream Jan-11-21

My troubles with a mysterious error which causes Unity to crash a few minutes into Play mode continue. The next few installments ...

R7: "The Resurrection" DevLog: Time travel system - Twitch stream Nov-16-20

R7: "The Resurrection" DevLog: Time travel system - Twitch stream Nov-16-20

The

R49: "The Resurrection" DevLog: "Unruining" the Anglo-Saxon church - Twitch stream Mar-29-21

R49: "The Resurrection" DevLog: "Unruining" the Anglo-Saxon church - Twitch stream Mar-29-21

The Anglo-Saxon church model we demolished last week now needs to be "unruin-able". Since it has been a long

R9: "The Resurrection" DevLog: Interactive (Re)Building - Twitch stream Nov-20-20

R9: "The Resurrection" DevLog: Interactive (Re)Building - Twitch stream Nov-20-20

The

R60: "The Resurrection" DevLog: Timeline UI - Twitch stream Apr-28-21

R60: "The Resurrection" DevLog: Timeline UI - Twitch stream Apr-28-21

All business, this one. We briefly see the new start/loading screen and then roll up our sleeves and get to work making a more ...

R11: "The Resurrection" DevLog: Digging up the landscape - Twitch stream Nov-25-20

R11: "The Resurrection" DevLog: Digging up the landscape - Twitch stream Nov-25-20

The

R6: "The Resurrection" DevLog: Agreeing with the time travel system - Twitch stream Nov-13-20

R6: "The Resurrection" DevLog: Agreeing with the time travel system - Twitch stream Nov-13-20

The

R55: "The Resurrection" DevLog: Making the timeline more readable - Twitch stream Apr-14-21

R55: "The Resurrection" DevLog: Making the timeline more readable - Twitch stream Apr-14-21

The timeline in the game's UI is like a map, and it's really important. It's also hard to understand. I add some timespan bars ... and ...