Media Summary: The mesh and material grind is done ... for now! I'm trying to build a tutorial system to help teach interaction with the game world ... another zv3r video no way this is a video of me testing out an experimental version of the Having worked on unstable time travel and inventory all weekend, we start this week with something else:

R65 The Resurrection Devlog Setting - Detailed Analysis & Overview

The mesh and material grind is done ... for now! I'm trying to build a tutorial system to help teach interaction with the game world ... another zv3r video no way this is a video of me testing out an experimental version of the Having worked on unstable time travel and inventory all weekend, we start this week with something else: Wait, what? Somehow the core of the game is ... feature complete? Is this a milestone? It seems like all of the major systems are ... All business, this one. We briefly see the new start/loading screen and then roll up our sleeves and get to work making a more ... I really didn't like the landslide sound effect that played when a portion of a building was rebuilt. So, I decided to

Playing with particles! (And shaders, a little bit.) Working on a transition effect so we can switch between large scale objects like ... Look. This one is rough(er than normal). The saga of trying to do everything from a laptop continues. Also, I attempt to get the ...

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R65: "The Resurrection" DevLog: Setting up a tutorial system - Twitch stream May-17-21
R18: "The Resurrection" DevLog: Tower details - Twitch stream Dec-18-20
(devlog?) resurrection event is taking forever, so have this 34 sec video of me experimenting
mama, there goes that repo — HAXY (git forge) devlog
R36: "The Resurrection" DevLog: Setting up tile-based visibility - Twitch stream Feb-22-21
R58: "The Resurrection" DevLog: Milestone?! Feature-complete? - Twitch stream Apr-23-21
R60: "The Resurrection" DevLog: Timeline UI - Twitch stream Apr-28-21
R56: "The Resurrection" DevLog: Player Interaction Music - Twitch stream Apr-16-21
R61: "The Resurrection" DevLog: Particles and Shaders - Twitch stream May-7-21
R8: "The Resurrection" DevLog: Time travel profiling/optimization - Twitch stream Nov-18-20
R4: "The Resurrection" DevLog: Building up the demo landscape - Twitch stream Nov-9-20
R74: "The Resurrection" DevLog: Setting up the Norman church - Twitch stream June-28-21
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R65: "The Resurrection" DevLog: Setting up a tutorial system - Twitch stream May-17-21

R65: "The Resurrection" DevLog: Setting up a tutorial system - Twitch stream May-17-21

The mesh and material grind is done ... for now! I'm trying to build a tutorial system to help teach interaction with the game world ...

R18: "The Resurrection" DevLog: Tower details - Twitch stream Dec-18-20

R18: "The Resurrection" DevLog: Tower details - Twitch stream Dec-18-20

The

(devlog?) resurrection event is taking forever, so have this 34 sec video of me experimenting

(devlog?) resurrection event is taking forever, so have this 34 sec video of me experimenting

another zv3r video no way this is a video of me testing out an experimental version of the

mama, there goes that repo — HAXY (git forge) devlog

mama, there goes that repo — HAXY (git forge) devlog

The previous

R36: "The Resurrection" DevLog: Setting up tile-based visibility - Twitch stream Feb-22-21

R36: "The Resurrection" DevLog: Setting up tile-based visibility - Twitch stream Feb-22-21

Having worked on unstable time travel and inventory all weekend, we start this week with something else:

R58: "The Resurrection" DevLog: Milestone?! Feature-complete? - Twitch stream Apr-23-21

R58: "The Resurrection" DevLog: Milestone?! Feature-complete? - Twitch stream Apr-23-21

Wait, what? Somehow the core of the game is ... feature complete? Is this a milestone? It seems like all of the major systems are ...

R60: "The Resurrection" DevLog: Timeline UI - Twitch stream Apr-28-21

R60: "The Resurrection" DevLog: Timeline UI - Twitch stream Apr-28-21

All business, this one. We briefly see the new start/loading screen and then roll up our sleeves and get to work making a more ...

R56: "The Resurrection" DevLog: Player Interaction Music - Twitch stream Apr-16-21

R56: "The Resurrection" DevLog: Player Interaction Music - Twitch stream Apr-16-21

I really didn't like the landslide sound effect that played when a portion of a building was rebuilt. So, I decided to

R61: "The Resurrection" DevLog: Particles and Shaders - Twitch stream May-7-21

R61: "The Resurrection" DevLog: Particles and Shaders - Twitch stream May-7-21

Playing with particles! (And shaders, a little bit.) Working on a transition effect so we can switch between large scale objects like ...

R8: "The Resurrection" DevLog: Time travel profiling/optimization - Twitch stream Nov-18-20

R8: "The Resurrection" DevLog: Time travel profiling/optimization - Twitch stream Nov-18-20

The

R4: "The Resurrection" DevLog: Building up the demo landscape - Twitch stream Nov-9-20

R4: "The Resurrection" DevLog: Building up the demo landscape - Twitch stream Nov-9-20

The

R74: "The Resurrection" DevLog: Setting up the Norman church - Twitch stream June-28-21

R74: "The Resurrection" DevLog: Setting up the Norman church - Twitch stream June-28-21

Look. This one is rough(er than normal). The saga of trying to do everything from a laptop continues. Also, I attempt to get the ...

R7: "The Resurrection" DevLog: Time travel system - Twitch stream Nov-16-20

R7: "The Resurrection" DevLog: Time travel system - Twitch stream Nov-16-20

The