Media Summary: The mesh and material grind is done ... for now! I'm trying to build a tutorial system to help teach interaction with the game world ... another zv3r video no way this is a video of me testing out an experimental version of the Having worked on unstable time travel and inventory all weekend, we start this week with something else:
R65 The Resurrection Devlog Setting - Detailed Analysis & Overview
The mesh and material grind is done ... for now! I'm trying to build a tutorial system to help teach interaction with the game world ... another zv3r video no way this is a video of me testing out an experimental version of the Having worked on unstable time travel and inventory all weekend, we start this week with something else: Wait, what? Somehow the core of the game is ... feature complete? Is this a milestone? It seems like all of the major systems are ... All business, this one. We briefly see the new start/loading screen and then roll up our sleeves and get to work making a more ... I really didn't like the landslide sound effect that played when a portion of a building was rebuilt. So, I decided to
Playing with particles! (And shaders, a little bit.) Working on a transition effect so we can switch between large scale objects like ... Look. This one is rough(er than normal). The saga of trying to do everything from a laptop continues. Also, I attempt to get the ...