Media Summary: Look. This one is rough(er than normal). The saga of trying to do everything from a laptop continues. Also, I attempt to get the ... The mesh and material grind is done ... for now! I'm trying to build a tutorial system to help teach interaction with the game world ... We start with some light bug-scouting. We visit the Mesolithic, which looks prettier than it has in months. Then, in the last half hour, ...

R74 The Resurrection Devlog Setting - Detailed Analysis & Overview

Look. This one is rough(er than normal). The saga of trying to do everything from a laptop continues. Also, I attempt to get the ... The mesh and material grind is done ... for now! I'm trying to build a tutorial system to help teach interaction with the game world ... We start with some light bug-scouting. We visit the Mesolithic, which looks prettier than it has in months. Then, in the last half hour, ... Wait, what? Somehow the core of the game is ... feature complete? Is this a milestone? It seems like all of the major systems are ... Playing with particles! (And shaders, a little bit.) Working on a transition effect so we can switch between large scale objects like ... Now the Romano-British temple needs to become rebuildable in the game. This one behaves much more reasonably and the ...

This is a shorter stream because I got distracted "composing" music before the stream. In this episode I put a little bit of music into ... The save/load system gets a good going-over as I try to adapt it to recent changes in the game's other systems. Along the way I ...

Photo Gallery

R74: "The Resurrection" DevLog: Setting up the Norman church - Twitch stream June-28-21
R65: "The Resurrection" DevLog: Setting up a tutorial system - Twitch stream May-17-21
R47: "The Resurrection" DevLog: We blow up a building! - Twitch stream Mar-24-21
R7: "The Resurrection" DevLog: Time travel system - Twitch stream Nov-16-20
R58: "The Resurrection" DevLog: Milestone?! Feature-complete? - Twitch stream Apr-23-21
R15: "The Resurrection" DevLog: Putting the tracery into the game - Twitch stream Dec-11-20
R4: "The Resurrection" DevLog: Building up the demo landscape - Twitch stream Nov-9-20
R8: "The Resurrection" DevLog: Time travel profiling/optimization - Twitch stream Nov-18-20
R61: "The Resurrection" DevLog: Particles and Shaders - Twitch stream May-7-21
R71: "The Resurrection" DevLog: Getting the other temple into the game - Twitch stream June-9-21
R57: "The Resurrection" DevLog: Music and UI tweaks - Twitch stream Apr-19-21
R11: "The Resurrection" DevLog: Digging up the landscape - Twitch stream Nov-25-20
View Detailed Profile
R74: "The Resurrection" DevLog: Setting up the Norman church - Twitch stream June-28-21

R74: "The Resurrection" DevLog: Setting up the Norman church - Twitch stream June-28-21

Look. This one is rough(er than normal). The saga of trying to do everything from a laptop continues. Also, I attempt to get the ...

R65: "The Resurrection" DevLog: Setting up a tutorial system - Twitch stream May-17-21

R65: "The Resurrection" DevLog: Setting up a tutorial system - Twitch stream May-17-21

The mesh and material grind is done ... for now! I'm trying to build a tutorial system to help teach interaction with the game world ...

R47: "The Resurrection" DevLog: We blow up a building! - Twitch stream Mar-24-21

R47: "The Resurrection" DevLog: We blow up a building! - Twitch stream Mar-24-21

We start with some light bug-scouting. We visit the Mesolithic, which looks prettier than it has in months. Then, in the last half hour, ...

R7: "The Resurrection" DevLog: Time travel system - Twitch stream Nov-16-20

R7: "The Resurrection" DevLog: Time travel system - Twitch stream Nov-16-20

The

R58: "The Resurrection" DevLog: Milestone?! Feature-complete? - Twitch stream Apr-23-21

R58: "The Resurrection" DevLog: Milestone?! Feature-complete? - Twitch stream Apr-23-21

Wait, what? Somehow the core of the game is ... feature complete? Is this a milestone? It seems like all of the major systems are ...

R15: "The Resurrection" DevLog: Putting the tracery into the game - Twitch stream Dec-11-20

R15: "The Resurrection" DevLog: Putting the tracery into the game - Twitch stream Dec-11-20

The

R4: "The Resurrection" DevLog: Building up the demo landscape - Twitch stream Nov-9-20

R4: "The Resurrection" DevLog: Building up the demo landscape - Twitch stream Nov-9-20

The

R8: "The Resurrection" DevLog: Time travel profiling/optimization - Twitch stream Nov-18-20

R8: "The Resurrection" DevLog: Time travel profiling/optimization - Twitch stream Nov-18-20

The

R61: "The Resurrection" DevLog: Particles and Shaders - Twitch stream May-7-21

R61: "The Resurrection" DevLog: Particles and Shaders - Twitch stream May-7-21

Playing with particles! (And shaders, a little bit.) Working on a transition effect so we can switch between large scale objects like ...

R71: "The Resurrection" DevLog: Getting the other temple into the game - Twitch stream June-9-21

R71: "The Resurrection" DevLog: Getting the other temple into the game - Twitch stream June-9-21

Now the Romano-British temple needs to become rebuildable in the game. This one behaves much more reasonably and the ...

R57: "The Resurrection" DevLog: Music and UI tweaks - Twitch stream Apr-19-21

R57: "The Resurrection" DevLog: Music and UI tweaks - Twitch stream Apr-19-21

This is a shorter stream because I got distracted "composing" music before the stream. In this episode I put a little bit of music into ...

R11: "The Resurrection" DevLog: Digging up the landscape - Twitch stream Nov-25-20

R11: "The Resurrection" DevLog: Digging up the landscape - Twitch stream Nov-25-20

The

R27: "The Resurrection" DevLog: Tearing apart the save system - Twitch stream Jan-27-21

R27: "The Resurrection" DevLog: Tearing apart the save system - Twitch stream Jan-27-21

The save/load system gets a good going-over as I try to adapt it to recent changes in the game's other systems. Along the way I ...