Media Summary: Look. This one is rough(er than normal). The saga of trying to do everything from a laptop continues. Also, I attempt to get the ... The mesh and material grind is done ... for now! I'm trying to build a tutorial system to help teach interaction with the game world ... We start with some light bug-scouting. We visit the Mesolithic, which looks prettier than it has in months. Then, in the last half hour, ...
R74 The Resurrection Devlog Setting - Detailed Analysis & Overview
Look. This one is rough(er than normal). The saga of trying to do everything from a laptop continues. Also, I attempt to get the ... The mesh and material grind is done ... for now! I'm trying to build a tutorial system to help teach interaction with the game world ... We start with some light bug-scouting. We visit the Mesolithic, which looks prettier than it has in months. Then, in the last half hour, ... Wait, what? Somehow the core of the game is ... feature complete? Is this a milestone? It seems like all of the major systems are ... Playing with particles! (And shaders, a little bit.) Working on a transition effect so we can switch between large scale objects like ... Now the Romano-British temple needs to become rebuildable in the game. This one behaves much more reasonably and the ...
This is a shorter stream because I got distracted "composing" music before the stream. In this episode I put a little bit of music into ... The save/load system gets a good going-over as I try to adapt it to recent changes in the game's other systems. Along the way I ...