Media Summary: This one is (not) super-exciting. I have more efficient shaders which means the vertex count is half or 2/3rds of what it was. So, organizing objects by time and place ( All business, this one. We briefly see the new start/loading screen and then roll up our sleeves and get to work making a more ...

R10 The Resurrection Devlog Landscaping - Detailed Analysis & Overview

This one is (not) super-exciting. I have more efficient shaders which means the vertex count is half or 2/3rds of what it was. So, organizing objects by time and place ( All business, this one. We briefly see the new start/loading screen and then roll up our sleeves and get to work making a more ... Something a little different this time: One artifact's story. After a few minutes showing off some bug fixes, we delve into the story of ... The timeline in the game's UI is like a map, and it's really important. It's also hard to understand. I add some timespan bars ... and ... Wait, what? Somehow the core of the game is ... feature complete? Is this a milestone? It seems like all of the major systems are ...

The mesh and material grind is done ... for now! I'm trying to build a tutorial system to help teach interaction with the game world ... Over the Easter break I rediscovered a shader technique to help make geometry in the game as efficient as possible. I have no ...

Photo Gallery

R10: "The Resurrection" DevLog: Landscaping the Ruins - Twitch stream Nov-23-20
R62: "The Resurrection" DevLog: Updating Meshes and Materials - Twitch stream May-10-21
R11: "The Resurrection" DevLog: Digging up the landscape - Twitch stream Nov-25-20
R1: "The Resurrection" DevLog: Building up the demo landscape - Twitch stream Nov-2-20
R13: "The Resurrection" DevLog: Dissolving the landscape - Twitch stream Dec-7-20
R37: "The Resurrection" DevLog: Organizing by time and tile - Twitch stream Feb-24-21
R60: "The Resurrection" DevLog: Timeline UI - Twitch stream Apr-28-21
R38: "The Resurrection" DevLog: One artifact's story - Twitch stream Feb-26-21
R55: "The Resurrection" DevLog: Making the timeline more readable - Twitch stream Apr-14-21
R58: "The Resurrection" DevLog: Milestone?! Feature-complete? - Twitch stream Apr-23-21
R65: "The Resurrection" DevLog: Setting up a tutorial system - Twitch stream May-17-21
R2: "The Resurrection" DevLog: Building up the demo landscape - Twitch stream Nov-4-20
View Detailed Profile
R10: "The Resurrection" DevLog: Landscaping the Ruins - Twitch stream Nov-23-20

R10: "The Resurrection" DevLog: Landscaping the Ruins - Twitch stream Nov-23-20

The

R62: "The Resurrection" DevLog: Updating Meshes and Materials - Twitch stream May-10-21

R62: "The Resurrection" DevLog: Updating Meshes and Materials - Twitch stream May-10-21

This one is (not) super-exciting. I have more efficient shaders which means the vertex count is half or 2/3rds of what it was.

R11: "The Resurrection" DevLog: Digging up the landscape - Twitch stream Nov-25-20

R11: "The Resurrection" DevLog: Digging up the landscape - Twitch stream Nov-25-20

The

R1: "The Resurrection" DevLog: Building up the demo landscape - Twitch stream Nov-2-20

R1: "The Resurrection" DevLog: Building up the demo landscape - Twitch stream Nov-2-20

The

R13: "The Resurrection" DevLog: Dissolving the landscape - Twitch stream Dec-7-20

R13: "The Resurrection" DevLog: Dissolving the landscape - Twitch stream Dec-7-20

The

R37: "The Resurrection" DevLog: Organizing by time and tile - Twitch stream Feb-24-21

R37: "The Resurrection" DevLog: Organizing by time and tile - Twitch stream Feb-24-21

So, organizing objects by time and place (

R60: "The Resurrection" DevLog: Timeline UI - Twitch stream Apr-28-21

R60: "The Resurrection" DevLog: Timeline UI - Twitch stream Apr-28-21

All business, this one. We briefly see the new start/loading screen and then roll up our sleeves and get to work making a more ...

R38: "The Resurrection" DevLog: One artifact's story - Twitch stream Feb-26-21

R38: "The Resurrection" DevLog: One artifact's story - Twitch stream Feb-26-21

Something a little different this time: One artifact's story. After a few minutes showing off some bug fixes, we delve into the story of ...

R55: "The Resurrection" DevLog: Making the timeline more readable - Twitch stream Apr-14-21

R55: "The Resurrection" DevLog: Making the timeline more readable - Twitch stream Apr-14-21

The timeline in the game's UI is like a map, and it's really important. It's also hard to understand. I add some timespan bars ... and ...

R58: "The Resurrection" DevLog: Milestone?! Feature-complete? - Twitch stream Apr-23-21

R58: "The Resurrection" DevLog: Milestone?! Feature-complete? - Twitch stream Apr-23-21

Wait, what? Somehow the core of the game is ... feature complete? Is this a milestone? It seems like all of the major systems are ...

R65: "The Resurrection" DevLog: Setting up a tutorial system - Twitch stream May-17-21

R65: "The Resurrection" DevLog: Setting up a tutorial system - Twitch stream May-17-21

The mesh and material grind is done ... for now! I'm trying to build a tutorial system to help teach interaction with the game world ...

R2: "The Resurrection" DevLog: Building up the demo landscape - Twitch stream Nov-4-20

R2: "The Resurrection" DevLog: Building up the demo landscape - Twitch stream Nov-4-20

The

R52: "The Resurrection" DevLog: Shader showoff & time travel repair - Twitch stream Apr-7-21

R52: "The Resurrection" DevLog: Shader showoff & time travel repair - Twitch stream Apr-7-21

Over the Easter break I rediscovered a shader technique to help make geometry in the game as efficient as possible. I have no ...