Media Summary: In this dev log I talk a bit about the updated UI, the next iteration of my project system and also my job to bring back Icosphere ... In this latest dev log I go through how I added Cascading Shadow Maps, Albedo texture to the Link to my blog: This shows the latest progress on my

Planet Renderer State - Detailed Analysis & Overview

In this dev log I talk a bit about the updated UI, the next iteration of my project system and also my job to bring back Icosphere ... In this latest dev log I go through how I added Cascading Shadow Maps, Albedo texture to the Link to my blog: This shows the latest progress on my My final year project :-). I didn't have much time to do this, roughly half year. However, I had to dedicate time to other subjects as ... This may or may not ever become a game, but I thought I'd take you on a quick tour around the terrain engine I've been working ...

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Planet renderer state
Building an Icosphere Planet Renderer in C++ | Toast Engine Dev Log 6
Planet Renderer
Implementing Cascading Shadow Maps in my Deferred Planet Renderer
Planet Renderer in progress
XNA planet renderer - dev progress
Real-Time Procedural Planet Rendering
Large Scale Planet Rendering Using Real-Life Elevation Data (C++/DirectX12/Win32)
World Project Devblog #1 - A first look at an earth sized planet renderer
Planet renderer
Planetary Renderer with Detailed meshes.
Real-time planet renderer, multiple planets test
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Planet renderer state

Planet renderer state

Current

Building an Icosphere Planet Renderer in C++ | Toast Engine Dev Log 6

Building an Icosphere Planet Renderer in C++ | Toast Engine Dev Log 6

In this dev log I talk a bit about the updated UI, the next iteration of my project system and also my job to bring back Icosphere ...

Planet Renderer

Planet Renderer

This is a little

Implementing Cascading Shadow Maps in my Deferred Planet Renderer

Implementing Cascading Shadow Maps in my Deferred Planet Renderer

In this latest dev log I go through how I added Cascading Shadow Maps, Albedo texture to the

Planet Renderer in progress

Planet Renderer in progress

Planet Renderer

XNA planet renderer - dev progress

XNA planet renderer - dev progress

Link to my blog: http://www.gamedev.net/blog/1302-silviu-andreis-journal/ This shows the latest progress on my

Real-Time Procedural Planet Rendering

Real-Time Procedural Planet Rendering

My final year project :-). I didn't have much time to do this, roughly half year. However, I had to dedicate time to other subjects as ...

Large Scale Planet Rendering Using Real-Life Elevation Data (C++/DirectX12/Win32)

Large Scale Planet Rendering Using Real-Life Elevation Data (C++/DirectX12/Win32)

For more info, check my post: https://sandordeak.home.blog/2020/09/18/large-scale-

World Project Devblog #1 - A first look at an earth sized planet renderer

World Project Devblog #1 - A first look at an earth sized planet renderer

This may or may not ever become a game, but I thought I'd take you on a quick tour around the terrain engine I've been working ...

Planet renderer

Planet renderer

Current

Planetary Renderer with Detailed meshes.

Planetary Renderer with Detailed meshes.

This is a procedural

Real-time planet renderer, multiple planets test

Real-time planet renderer, multiple planets test

GPU intensive procedural

TOZ Planet Renderer - Procedural planet generator

TOZ Planet Renderer - Procedural planet generator

Planet