Media Summary: Added - new & more realistic post-processing shaders (gamma-filter, low-intensity noise, vignetting, bloom) - lots of optimizations ... Inspired by the Artemis II mission, I started building a procedural A kind of Google Earth application with physically based

Planet Renderer In Progress - Detailed Analysis & Overview

Added - new & more realistic post-processing shaders (gamma-filter, low-intensity noise, vignetting, bloom) - lots of optimizations ... Inspired by the Artemis II mission, I started building a procedural A kind of Google Earth application with physically based I've been playing with the QuadTree depth and the LOD levels when I made this video to try and solve some of the popping in/out ... In this dev log I talk a bit about the updated UI, the next iteration of my project system and also my job to bring back Icosphere ...

Photo Gallery

Planet Renderer in progress
XNA planet renderer - dev progress
Real-time Procedural planet renderer in Java: Video 2
Ray-Marched Planet Renderer Powered by a Real Engine
Proland - Real-time planet rendering V: terrain editing
XNA Planet Renderer - atmosphere & space flight
Proland - Real-time planet rendering IV: ocean
XNA Planet Renderer Progress video
Planet Renderer
DirectX11 Planet Renderer - ocean II
Building an Icosphere Planet Renderer in C++ | Toast Engine Dev Log 6
Terrain Renderer Progress
View Detailed Profile
Planet Renderer in progress

Planet Renderer in progress

Planet Renderer

XNA planet renderer - dev progress

XNA planet renderer - dev progress

Link to my blog: http://www.gamedev.net/blog/1302-silviu-andreis-journal/ This shows the latest

Real-time Procedural planet renderer in Java: Video 2

Real-time Procedural planet renderer in Java: Video 2

Added - new & more realistic post-processing shaders (gamma-filter, low-intensity noise, vignetting, bloom) - lots of optimizations ...

Ray-Marched Planet Renderer Powered by a Real Engine

Ray-Marched Planet Renderer Powered by a Real Engine

Inspired by the Artemis II mission, I started building a procedural

Proland - Real-time planet rendering V: terrain editing

Proland - Real-time planet rendering V: terrain editing

Real-time out-of-core multi-resolution

XNA Planet Renderer - atmosphere & space flight

XNA Planet Renderer - atmosphere & space flight

Link to my blog: http://www.gamedev.net/blog/1302-silviu-andreis-journal/

Proland - Real-time planet rendering IV: ocean

Proland - Real-time planet rendering IV: ocean

A kind of Google Earth application with physically based

XNA Planet Renderer Progress video

XNA Planet Renderer Progress video

I've been playing with the QuadTree depth and the LOD levels when I made this video to try and solve some of the popping in/out ...

Planet Renderer

Planet Renderer

This is a little

DirectX11 Planet Renderer - ocean II

DirectX11 Planet Renderer - ocean II

Link to my blog: http://www.gamedev.net/blog/1302-silviu-andreis-journal/

Building an Icosphere Planet Renderer in C++ | Toast Engine Dev Log 6

Building an Icosphere Planet Renderer in C++ | Toast Engine Dev Log 6

In this dev log I talk a bit about the updated UI, the next iteration of my project system and also my job to bring back Icosphere ...

Terrain Renderer Progress

Terrain Renderer Progress

Current

XNA Planetary Render Progress Video

XNA Planetary Render Progress Video

This video shows the status of my