Media Summary: Added - new & more realistic post-processing shaders (gamma-filter, low-intensity noise, vignetting, bloom) - lots of optimizations ... Inspired by the Artemis II mission, I started building a procedural A kind of Google Earth application with physically based
Planet Renderer In Progress - Detailed Analysis & Overview
Added - new & more realistic post-processing shaders (gamma-filter, low-intensity noise, vignetting, bloom) - lots of optimizations ... Inspired by the Artemis II mission, I started building a procedural A kind of Google Earth application with physically based I've been playing with the QuadTree depth and the LOD levels when I made this video to try and solve some of the popping in/out ... In this dev log I talk a bit about the updated UI, the next iteration of my project system and also my job to bring back Icosphere ...