Media Summary: I've been playing with the QuadTree depth and the LOD levels when I made this Went back to coding again. Added environment and stuff. So I was thinking maybe making a game. You start out on a So. Project started end of november 2011,

Xna Planetary Render Progress Video - Detailed Analysis & Overview

I've been playing with the QuadTree depth and the LOD levels when I made this Went back to coding again. Added environment and stuff. So I was thinking maybe making a game. You start out on a So. Project started end of november 2011, Added cloud map, cloud shadows and waves on the oceans. Added - new & more realistic post-processing shaders (gamma-filter, low-intensity noise, vignetting, bloom) - lots of optimizationsĀ ... Nuvel I fixed the camera, so it is actually possible to *fly* around, rolling and stuff without any locks. In addition, I beefed theĀ ...

A massively updated LOD algorithm. - uses square meshes instead of spherical - faster shader -

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XNA Planetary Render Progress Video
XNA Planet Renderer Progress video
Real-time planetary renderer: update 2012.
My Little Planet: Planet Renderer first video
RandomChaos 3D Engine - Planet Shader Progress
Real-time Procedural planet renderer in Java: Video 2
XNA planet renderer - dev progress
XNA Procedural Planet
Real-time planet renderer: video 3 (HD Test)
XNA 4.0 - Deferred Rendering Day & Night Color Transition (simple coloring test)
XNA Planet Renderer - atmosphere & space flight
XNA Procedural Planet II
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XNA Planetary Render Progress Video

XNA Planetary Render Progress Video

This

XNA Planet Renderer Progress video

XNA Planet Renderer Progress video

I've been playing with the QuadTree depth and the LOD levels when I made this

Real-time planetary renderer: update 2012.

Real-time planetary renderer: update 2012.

Went back to coding again. Added environment and stuff. So I was thinking maybe making a game. You start out on a

My Little Planet: Planet Renderer first video

My Little Planet: Planet Renderer first video

So. Project started end of november 2011,

RandomChaos 3D Engine - Planet Shader Progress

RandomChaos 3D Engine - Planet Shader Progress

Added cloud map, cloud shadows and waves on the oceans.

Real-time Procedural planet renderer in Java: Video 2

Real-time Procedural planet renderer in Java: Video 2

Added - new & more realistic post-processing shaders (gamma-filter, low-intensity noise, vignetting, bloom) - lots of optimizationsĀ ...

XNA planet renderer - dev progress

XNA planet renderer - dev progress

Link to my blog: http://www.gamedev.net/blog/1302-silviu-andreis-journal/ This shows the latest

XNA Procedural Planet

XNA Procedural Planet

Here is a quick

Real-time planet renderer: video 3 (HD Test)

Real-time planet renderer: video 3 (HD Test)

Nuvel I fixed the camera, so it is actually possible to *fly* around, rolling and stuff without any locks. In addition, I beefed theĀ ...

XNA 4.0 - Deferred Rendering Day & Night Color Transition (simple coloring test)

XNA 4.0 - Deferred Rendering Day & Night Color Transition (simple coloring test)

Work in

XNA Planet Renderer - atmosphere & space flight

XNA Planet Renderer - atmosphere & space flight

Link to my blog: http://www.gamedev.net/blog/1302-silviu-andreis-journal/

XNA Procedural Planet II

XNA Procedural Planet II

A massively updated LOD algorithm. - uses square meshes instead of spherical - faster shader -

[XNA] Meteor Engine - deferred and light pre-pass rendering

[XNA] Meteor Engine - deferred and light pre-pass rendering

This