Media Summary: I've been playing with the QuadTree depth and the LOD levels when I made this Went back to coding again. Added environment and stuff. So I was thinking maybe making a game. You start out on a So. Project started end of november 2011,
Xna Planetary Render Progress Video - Detailed Analysis & Overview
I've been playing with the QuadTree depth and the LOD levels when I made this Went back to coding again. Added environment and stuff. So I was thinking maybe making a game. You start out on a So. Project started end of november 2011, Added cloud map, cloud shadows and waves on the oceans. Added - new & more realistic post-processing shaders (gamma-filter, low-intensity noise, vignetting, bloom) - lots of optimizationsĀ ... Nuvel I fixed the camera, so it is actually possible to *fly* around, rolling and stuff without any locks. In addition, I beefed theĀ ...
A massively updated LOD algorithm. - uses square meshes instead of spherical - faster shader -