Media Summary: Added a tasty optimization this morning. Each light source now only has its shadowmap updated if one or more axis aligned ... I have a faster workflow for generating low poly multiple convex mesh collision shapes now, used here for the pillows, sofa, and ... Discussing "Binary Serialization" and demonstrating its use in a small, custom pixel art editor using
Opengl C Development Live - Detailed Analysis & Overview
Added a tasty optimization this morning. Each light source now only has its shadowmap updated if one or more axis aligned ... I have a faster workflow for generating low poly multiple convex mesh collision shapes now, used here for the pillows, sofa, and ... Discussing "Binary Serialization" and demonstrating its use in a small, custom pixel art editor using Just a small walk inside my procedurally generated 3D terrain. Done using: C++, modern Today I'm gonna implement collision detection, UBOs for lights and the matrices, and splitscreen I run a Discord server called ... Support the stream: In this stream, we'll discuss how we can turn our Ludum Dare 50, Silent ...