Media Summary: Added a tasty optimization this morning. Each light source now only has its shadowmap updated if one or more axis alignedΒ ... I have a faster workflow for generating low poly multiple convex mesh collision shapes now, used here for the pillows, sofa, andΒ ... In this video I show how I designed a clean and efficient multi-API graphics abstraction that supports both Vulkan and
Opengl C Game Engine Dev - Detailed Analysis & Overview
Added a tasty optimization this morning. Each light source now only has its shadowmap updated if one or more axis alignedΒ ... I have a faster workflow for generating low poly multiple convex mesh collision shapes now, used here for the pillows, sofa, andΒ ... In this video I show how I designed a clean and efficient multi-API graphics abstraction that supports both Vulkan and Ragdolls were are a grind, they always are. Very fiddly business and they still need a lot tweaking. Here's the blood and weaponΒ ... Today I'm gonna implement collision detection, UBOs for lights and the matrices, and splitscreen I run a Discord server calledΒ ... This video is part of a new series where I construct a 3D graphics