Media Summary: Added a tasty optimization this morning. Each light source now only has its shadowmap updated if one or more axis aligned ... I have a faster workflow for generating low poly multiple convex mesh collision shapes now, used here for the pillows, sofa, and ... Today I'm gonna implement collision detection, UBOs for lights and the matrices, and splitscreen I run a Discord server called ...
Live Coding A Game Engine - Detailed Analysis & Overview
Added a tasty optimization this morning. Each light source now only has its shadowmap updated if one or more axis aligned ... I have a faster workflow for generating low poly multiple convex mesh collision shapes now, used here for the pillows, sofa, and ... Today I'm gonna implement collision detection, UBOs for lights and the matrices, and splitscreen I run a Discord server called ... odin odin odin odin odin TWITTER: GITHUB: EDITOR: neovim CONFIGS: ... next time its 5 months PATREON: TWITTER: DOOM RENDERER join the discord! patreon: The resources I mentioned ...
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