Media Summary: Just something that I always disliked in this mod - even the most basic attacks triggered the "Super finish" effect from Street Fighter ... I coded in multiple collision box per frame support to the engine several years ago, but left it undocumented until I could work out ... With a reasonable amount of care, you can easily surpass human limitations for onscreen action. In this test, I am intentionally ...

Openbor Testing Flash Position - Detailed Analysis & Overview

Just something that I always disliked in this mod - even the most basic attacks triggered the "Super finish" effect from Street Fighter ... I coded in multiple collision box per frame support to the engine several years ago, but left it undocumented until I could work out ... With a reasonable amount of care, you can easily surpass human limitations for onscreen action. In this test, I am intentionally ... NOTE: Did end up getting He-Man running, sort of:) I will show it in the upcoming In this video I'm showing a good progress of the Split Screen code. Now we can add front and back layers with different speeds.

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OpenBOR - Testing Flash Position
OpenBOR - Final Fight Heroes "Seizure flash" fix
OpenBOR - Testing Multiple Collision Boxes Per Frame
OpenBOR - Ground Projectile Test
[OpenBOR, Switch] - Testing Idle and Run Animation
OpenBOR Stress Test - Sprites
OpenBOR Curved Surface "Raster" Test
Neon Lightning Force Final OpenBoR – Full Longplay | OpenBoR Gamer
[OpenBOR Game] (PC Version) Neon Lightning Force (Latest version) (Arcade mode) (Isolde Gameplay)
OPENBOR Test!!  + RetroArch Aspect Fixes Explained + Toobin ARC Controls!
OpenBOR Tutorials - What are Scenes?
The Fastest Man Alive at Openbor!
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OpenBOR - Testing Flash Position

OpenBOR - Testing Flash Position

Testing

OpenBOR - Final Fight Heroes "Seizure flash" fix

OpenBOR - Final Fight Heroes "Seizure flash" fix

Just something that I always disliked in this mod - even the most basic attacks triggered the "Super finish" effect from Street Fighter ...

OpenBOR - Testing Multiple Collision Boxes Per Frame

OpenBOR - Testing Multiple Collision Boxes Per Frame

I coded in multiple collision box per frame support to the engine several years ago, but left it undocumented until I could work out ...

OpenBOR - Ground Projectile Test

OpenBOR - Ground Projectile Test

Testing

[OpenBOR, Switch] - Testing Idle and Run Animation

[OpenBOR, Switch] - Testing Idle and Run Animation

I finally got some time to test

OpenBOR Stress Test - Sprites

OpenBOR Stress Test - Sprites

With a reasonable amount of care, you can easily surpass human limitations for onscreen action. In this test, I am intentionally ...

OpenBOR Curved Surface "Raster" Test

OpenBOR Curved Surface "Raster" Test

OpenBOR

Neon Lightning Force Final OpenBoR – Full Longplay | OpenBoR Gamer

Neon Lightning Force Final OpenBoR – Full Longplay | OpenBoR Gamer

Longplay & Gameplay Showcase –

[OpenBOR Game] (PC Version) Neon Lightning Force (Latest version) (Arcade mode) (Isolde Gameplay)

[OpenBOR Game] (PC Version) Neon Lightning Force (Latest version) (Arcade mode) (Isolde Gameplay)

openbor

OPENBOR Test!!  + RetroArch Aspect Fixes Explained + Toobin ARC Controls!

OPENBOR Test!! + RetroArch Aspect Fixes Explained + Toobin ARC Controls!

NOTE: Did end up getting He-Man running, sort of:) I will show it in the upcoming

OpenBOR Tutorials - What are Scenes?

OpenBOR Tutorials - What are Scenes?

OpenBOR

The Fastest Man Alive at Openbor!

The Fastest Man Alive at Openbor!

Flash

OpenBOR Split Screen  - Prototype Test v3 (Adding Front/Back Layers with different speeds)

OpenBOR Split Screen - Prototype Test v3 (Adding Front/Back Layers with different speeds)

In this video I'm showing a good progress of the Split Screen code. Now we can add front and back layers with different speeds.