Media Summary: Restoring kick animations from earlier games into Galford sprite set. Some frankensprite work, but mostly hand drawn by yours ... With a reasonable amount of care, you can easily surpass human limitations for onscreen action. In this Ahhh Yes. It's nice out again, time to head back out but not before completing a few things with

Openbor Curved Surface Raster Test - Detailed Analysis & Overview

Restoring kick animations from earlier games into Galford sprite set. Some frankensprite work, but mostly hand drawn by yours ... With a reasonable amount of care, you can easily surpass human limitations for onscreen action. In this Ahhh Yes. It's nice out again, time to head back out but not before completing a few things with Well, that sun didn't last for long did it? It's all good, the rest of the week is going to be gorgeous. Just some more fun Something that has been consuming my time and showing off good results. Making the game as much as free-form in the combo ... NOTE: Did end up getting He-Man running, sort of:) I will show it in the upcoming

I coded in multiple collision box per frame support to the engine several years ago, but left it undocumented until I could work out ... This one is a little boring, but it's what you can't see that matters: the tail end of a 9+ hour stress

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OpenBOR Curved Surface "Raster" Test
OpenBOR - Collision Projection Test
OpenBOR Galford Kick Test
OpenBOR Stress Test - Sprites
OpenBor Game play test
OpenBor Test Play
[Open BOR] Project: Shinobi (Name not final) - combo test.
OpenBOR - Ground Projectile Test
OPENBOR Test!!  + RetroArch Aspect Fixes Explained + Toobin ARC Controls!
OpenBOR - Testing Multiple Collision Boxes Per Frame
Open Bor Test and My Review
OpenBOR - Script and Memory Stress Test
View Detailed Profile
OpenBOR Curved Surface "Raster" Test

OpenBOR Curved Surface "Raster" Test

OpenBOR

OpenBOR - Collision Projection Test

OpenBOR - Collision Projection Test

Testing

OpenBOR Galford Kick Test

OpenBOR Galford Kick Test

Restoring kick animations from earlier games into Galford sprite set. Some frankensprite work, but mostly hand drawn by yours ...

OpenBOR Stress Test - Sprites

OpenBOR Stress Test - Sprites

With a reasonable amount of care, you can easily surpass human limitations for onscreen action. In this

OpenBor Game play test

OpenBor Game play test

Ahhh Yes. It's nice out again, time to head back out but not before completing a few things with

OpenBor Test Play

OpenBor Test Play

Well, that sun didn't last for long did it? It's all good, the rest of the week is going to be gorgeous. Just some more fun

[Open BOR] Project: Shinobi (Name not final) - combo test.

[Open BOR] Project: Shinobi (Name not final) - combo test.

Something that has been consuming my time and showing off good results. Making the game as much as free-form in the combo ...

OpenBOR - Ground Projectile Test

OpenBOR - Ground Projectile Test

Testing

OPENBOR Test!!  + RetroArch Aspect Fixes Explained + Toobin ARC Controls!

OPENBOR Test!! + RetroArch Aspect Fixes Explained + Toobin ARC Controls!

NOTE: Did end up getting He-Man running, sort of:) I will show it in the upcoming

OpenBOR - Testing Multiple Collision Boxes Per Frame

OpenBOR - Testing Multiple Collision Boxes Per Frame

I coded in multiple collision box per frame support to the engine several years ago, but left it undocumented until I could work out ...

Open Bor Test and My Review

Open Bor Test and My Review

Here we look at

OpenBOR - Script and Memory Stress Test

OpenBOR - Script and Memory Stress Test

This one is a little boring, but it's what you can't see that matters: the tail end of a 9+ hour stress

OpenBOR Long-Form Sound Effect Stress Test

OpenBOR Long-Form Sound Effect Stress Test

Testing