Media Summary: I coded in multiple collision box per frame support to the engine several years ago, but left it undocumented until I could work out ... This one is a little boring, but it's what you can't see that matters: the tail end of a 9+ hour stress With a reasonable amount of care, you can easily surpass human limitations for onscreen action. In this

Openbor Ground Projectile Test - Detailed Analysis & Overview

I coded in multiple collision box per frame support to the engine several years ago, but left it undocumented until I could work out ... This one is a little boring, but it's what you can't see that matters: the tail end of a 9+ hour stress With a reasonable amount of care, you can easily surpass human limitations for onscreen action. In this In this video I'm showing some progress of the Split Screen code. Now it works in a vertical orientation and changes dynamically ... In this video I'm showing a good progress of the Split Screen code. Now we can add front and back layers with different speeds.

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OpenBOR - Ground Projectile Test
OpenBOR - Collision Projection Test
OpenBOR Tutorials - Projectiles
Projectile Wall Interaction And Base Altitude Test
OpenBOR - Testing Multiple Collision Boxes Per Frame
OpenBOR - Testing Flash Position
OpenBOR Curved Surface "Raster" Test
OpenBOR - Script and Memory Stress Test
Projectile Wall Interaction And Base Altitude Test II
OpenBOR Stress Test - Sprites
OpenBOR Split Screen - Prototype Test v2 (Vertical / Dynamic)
OpenBOR Split Screen  - Prototype Test v3 (Adding Front/Back Layers with different speeds)
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OpenBOR - Ground Projectile Test

OpenBOR - Ground Projectile Test

Testing

OpenBOR - Collision Projection Test

OpenBOR - Collision Projection Test

Testing

OpenBOR Tutorials - Projectiles

OpenBOR Tutorials - Projectiles

OpenBOR

Projectile Wall Interaction And Base Altitude Test

Projectile Wall Interaction And Base Altitude Test

Working out minor bugs with new

OpenBOR - Testing Multiple Collision Boxes Per Frame

OpenBOR - Testing Multiple Collision Boxes Per Frame

I coded in multiple collision box per frame support to the engine several years ago, but left it undocumented until I could work out ...

OpenBOR - Testing Flash Position

OpenBOR - Testing Flash Position

Testing

OpenBOR Curved Surface "Raster" Test

OpenBOR Curved Surface "Raster" Test

OpenBOR

OpenBOR - Script and Memory Stress Test

OpenBOR - Script and Memory Stress Test

This one is a little boring, but it's what you can't see that matters: the tail end of a 9+ hour stress

Projectile Wall Interaction And Base Altitude Test II

Projectile Wall Interaction And Base Altitude Test II

See previous

OpenBOR Stress Test - Sprites

OpenBOR Stress Test - Sprites

With a reasonable amount of care, you can easily surpass human limitations for onscreen action. In this

OpenBOR Split Screen - Prototype Test v2 (Vertical / Dynamic)

OpenBOR Split Screen - Prototype Test v2 (Vertical / Dynamic)

In this video I'm showing some progress of the Split Screen code. Now it works in a vertical orientation and changes dynamically ...

OpenBOR Split Screen  - Prototype Test v3 (Adding Front/Back Layers with different speeds)

OpenBOR Split Screen - Prototype Test v3 (Adding Front/Back Layers with different speeds)

In this video I'm showing a good progress of the Split Screen code. Now we can add front and back layers with different speeds.

OpenBOR Large File Stress Test - 64-bit Pack Support

OpenBOR Large File Stress Test - 64-bit Pack Support

OpenBOR