Media Summary: I coded in multiple collision box per frame support to the engine several years ago, but left it undocumented until I could work out ... This one is a little boring, but it's what you can't see that matters: the tail end of a 9+ hour stress With a reasonable amount of care, you can easily surpass human limitations for onscreen action. In this
Openbor Ground Projectile Test - Detailed Analysis & Overview
I coded in multiple collision box per frame support to the engine several years ago, but left it undocumented until I could work out ... This one is a little boring, but it's what you can't see that matters: the tail end of a 9+ hour stress With a reasonable amount of care, you can easily surpass human limitations for onscreen action. In this In this video I'm showing some progress of the Split Screen code. Now it works in a vertical orientation and changes dynamically ... In this video I'm showing a good progress of the Split Screen code. Now we can add front and back layers with different speeds.