Media Summary: Interactive storytelling has been a challenge Controlling your system inside VR presents unique challenges. We've learned a lot from building VR interfaces, seeing how ... A deep dive of our cutting-edge techniques and research into how locomotion can be made more comfortable in VR. Learn more ...

Oculus Connect 4 Explore The - Detailed Analysis & Overview

Interactive storytelling has been a challenge Controlling your system inside VR presents unique challenges. We've learned a lot from building VR interfaces, seeing how ... A deep dive of our cutting-edge techniques and research into how locomotion can be made more comfortable in VR. Learn more ... From day one, Ready At Dawn was committed to creating a compelling gameplay experience that could only exist in VR. With no ... This talk examines existing games available on Rift and Gear VR and discusses how they handle supporting multiple controller ... On the show floor at OC4, we learned top tips

Fewer than 250 people have ever visited the International Space Station. Through VR, that number has become thousands more. In this talk, Robin Hunicke will cover some of the design, audio, and animation techniques used in "Luna" to create a unique ...

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Oculus Connect 4 | Explore the VR Storytelling Landscape
Oculus Connect 4 | Dash: Evolving the Rift System UX
Oculus Connect 4 | Solving for Locomotion in VR
Oculus Connect 4 | Optimizing for Immersion
Oculus Connect 4 | Post Mortem: Lone Echo
Oculus Connect 4 | Making Content Discoverable: Explore, Events, Search, and More
Oculus Connect 4 | Versatility by Design: Developing for Multiple Input Devices
Oculus Connect 4 | Developer Perspectives: Launching Your App
Oculus Connect 4 | Virtual Space: A Journey to Mission:ISS
Oculus Connect 4 | Translating the Power of Cinema to VR
Oculus Connect 4 | Fireside Chat with Baobab's Maureen Fan
Oculus Connect 4 | Developer Perspectives: Designing for VR
View Detailed Profile
Oculus Connect 4 | Explore the VR Storytelling Landscape

Oculus Connect 4 | Explore the VR Storytelling Landscape

Interactive storytelling has been a challenge

Oculus Connect 4 | Dash: Evolving the Rift System UX

Oculus Connect 4 | Dash: Evolving the Rift System UX

Controlling your system inside VR presents unique challenges. We've learned a lot from building VR interfaces, seeing how ...

Oculus Connect 4 | Solving for Locomotion in VR

Oculus Connect 4 | Solving for Locomotion in VR

A deep dive of our cutting-edge techniques and research into how locomotion can be made more comfortable in VR. Learn more ...

Oculus Connect 4 | Optimizing for Immersion

Oculus Connect 4 | Optimizing for Immersion

Engineers from NVIDIA and

Oculus Connect 4 | Post Mortem: Lone Echo

Oculus Connect 4 | Post Mortem: Lone Echo

From day one, Ready At Dawn was committed to creating a compelling gameplay experience that could only exist in VR. With no ...

Oculus Connect 4 | Making Content Discoverable: Explore, Events, Search, and More

Oculus Connect 4 | Making Content Discoverable: Explore, Events, Search, and More

What's

Oculus Connect 4 | Versatility by Design: Developing for Multiple Input Devices

Oculus Connect 4 | Versatility by Design: Developing for Multiple Input Devices

This talk examines existing games available on Rift and Gear VR and discusses how they handle supporting multiple controller ...

Oculus Connect 4 | Developer Perspectives: Launching Your App

Oculus Connect 4 | Developer Perspectives: Launching Your App

On the show floor at OC4, we learned top tips

Oculus Connect 4 | Virtual Space: A Journey to Mission:ISS

Oculus Connect 4 | Virtual Space: A Journey to Mission:ISS

Fewer than 250 people have ever visited the International Space Station. Through VR, that number has become thousands more.

Oculus Connect 4 | Translating the Power of Cinema to VR

Oculus Connect 4 | Translating the Power of Cinema to VR

Explore the

Oculus Connect 4 | Fireside Chat with Baobab's Maureen Fan

Oculus Connect 4 | Fireside Chat with Baobab's Maureen Fan

Join us

Oculus Connect 4 | Developer Perspectives: Designing for VR

Oculus Connect 4 | Developer Perspectives: Designing for VR

Developers at OC4 talk designing

Oculus Connect 4 | Building VR Titles for Feeling

Oculus Connect 4 | Building VR Titles for Feeling

In this talk, Robin Hunicke will cover some of the design, audio, and animation techniques used in "Luna" to create a unique ...