Media Summary: From day one, Ready At Dawn was committed to creating a compelling gameplay experience that could only exist in VR. With no ... With the launch of Touch right around the corner, the team behind Dead & Buried shares the techniques they used to create this ... Achieving high-end visuals while maintaining 90FPS

Oculus Connect 4 Post Mortem - Detailed Analysis & Overview

From day one, Ready At Dawn was committed to creating a compelling gameplay experience that could only exist in VR. With no ... With the launch of Touch right around the corner, the team behind Dead & Buried shares the techniques they used to create this ... Achieving high-end visuals while maintaining 90FPS More than just a tutorial, First Contact is an endearing and engaging experience designed as a gateway to We saw Batman and you didn't, and what's the deal with Controlling your system inside VR presents unique challenges. We've learned a lot from building VR interfaces, seeing how ...

A deep dive of our cutting-edge techniques and research into how locomotion can be made more comfortable in VR. Learn more ... What kind of impression do you want to leave on your consumers? Do this thoughtfully and they'll never forget you. Learn some of ... Lots to talk about this week as Norm and Jeremy head to Social interactions are some of the most compelling and exciting experiences in VR. Unfortunately, experimentation can be ... In this talk, Robin Hunicke will cover some of the design, audio, and animation techniques used in "Luna" to create a unique ...

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Oculus Connect 4 | Post Mortem: Lone Echo
The Making of Dead and Buried: The (Almost) Post Mortem
Oculus Connect 2: Post-Mortem: Building the First Crescent Bay Experiences
Oculus Connect 4 | The Road to Shipping: Technical Postmortem for Robo Recall
Oculus Connect | Evolving the NUX: Oculus First Contact Post Mortem
Thanks for Playing: GDC Post-Mortem: Batman and Oculus
Oculus Connect 4 | Dash: Evolving the Rift System UX
Oculus Connect 4 | Solving for Locomotion in VR
Oculus Connect 4 | Relationships Matter: Maximizing Retention in VR
PROJECTIONS, Episode 26: Oculus Connect 4, Santa Cruz Prototype Hands-On
Oculus Connect 4 | Day 2 Keynote: Carmack Unscripted
Oculus Connect 4 | From New Project to Social VR in 30 Minutes
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Oculus Connect 4 | Post Mortem: Lone Echo

Oculus Connect 4 | Post Mortem: Lone Echo

From day one, Ready At Dawn was committed to creating a compelling gameplay experience that could only exist in VR. With no ...

The Making of Dead and Buried: The (Almost) Post Mortem

The Making of Dead and Buried: The (Almost) Post Mortem

With the launch of Touch right around the corner, the team behind Dead & Buried shares the techniques they used to create this ...

Oculus Connect 2: Post-Mortem: Building the First Crescent Bay Experiences

Oculus Connect 2: Post-Mortem: Building the First Crescent Bay Experiences

Oculus Connect

Oculus Connect 4 | The Road to Shipping: Technical Postmortem for Robo Recall

Oculus Connect 4 | The Road to Shipping: Technical Postmortem for Robo Recall

Achieving high-end visuals while maintaining 90FPS

Oculus Connect | Evolving the NUX: Oculus First Contact Post Mortem

Oculus Connect | Evolving the NUX: Oculus First Contact Post Mortem

More than just a tutorial, First Contact is an endearing and engaging experience designed as a gateway to

Thanks for Playing: GDC Post-Mortem: Batman and Oculus

Thanks for Playing: GDC Post-Mortem: Batman and Oculus

We saw Batman and you didn't, and what's the deal with

Oculus Connect 4 | Dash: Evolving the Rift System UX

Oculus Connect 4 | Dash: Evolving the Rift System UX

Controlling your system inside VR presents unique challenges. We've learned a lot from building VR interfaces, seeing how ...

Oculus Connect 4 | Solving for Locomotion in VR

Oculus Connect 4 | Solving for Locomotion in VR

A deep dive of our cutting-edge techniques and research into how locomotion can be made more comfortable in VR. Learn more ...

Oculus Connect 4 | Relationships Matter: Maximizing Retention in VR

Oculus Connect 4 | Relationships Matter: Maximizing Retention in VR

What kind of impression do you want to leave on your consumers? Do this thoughtfully and they'll never forget you. Learn some of ...

PROJECTIONS, Episode 26: Oculus Connect 4, Santa Cruz Prototype Hands-On

PROJECTIONS, Episode 26: Oculus Connect 4, Santa Cruz Prototype Hands-On

Lots to talk about this week as Norm and Jeremy head to

Oculus Connect 4 | Day 2 Keynote: Carmack Unscripted

Oculus Connect 4 | Day 2 Keynote: Carmack Unscripted

Watch John Carmack,

Oculus Connect 4 | From New Project to Social VR in 30 Minutes

Oculus Connect 4 | From New Project to Social VR in 30 Minutes

Social interactions are some of the most compelling and exciting experiences in VR. Unfortunately, experimentation can be ...

Oculus Connect 4 | Building VR Titles for Feeling

Oculus Connect 4 | Building VR Titles for Feeling

In this talk, Robin Hunicke will cover some of the design, audio, and animation techniques used in "Luna" to create a unique ...