Media Summary: Fewer than 250 people have ever visited the International In this talk, Robin Hunicke will cover some of the design, audio, and animation techniques used in "Luna" to create a unique ... The exciting new category of Standalone VR comes with both opportunities and challenges alike.

Oculus Connect 4 Virtual Space - Detailed Analysis & Overview

Fewer than 250 people have ever visited the International In this talk, Robin Hunicke will cover some of the design, audio, and animation techniques used in "Luna" to create a unique ... The exciting new category of Standalone VR comes with both opportunities and challenges alike. A deep dive of our cutting-edge techniques and research into how locomotion can be made more comfortable in VR. Learn more ... On the show floor at OC4, we learned top tips The Rift SDK has just introduced a number of new powerful features

The standalone headset which will sit between Gear VR and What's the most popular and engaging VR platform in the world? What are the shared characteristics of the most highly engaging ... Creating 3D content in VR is better than doing it on a 2D monitor. That's why we made Medium. As the tool continues to evolve, ... Social interactions are some of the most compelling and exciting experiences in VR. Unfortunately, experimentation can be ...

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Oculus Connect 4 | Virtual Space: A Journey to Mission:ISS
Oculus Connect 4 | Building VR Titles for Feeling
Oculus Connect 4 | The State of Standalone VR
Oculus Connect 4 | Solving for Locomotion in VR
Oculus Connect 4 | Improving Healthcare Education Through VR
Oculus Connect 4 | Developer Perspectives: Launching Your App
Oculus Connect 4 | Developer Perspectives: Designing for VR
Oculus Connect 4 | Deep Dive into the Oculus Rift SDK
Oculus Connect 4: Introducing Oculus Go
Oculus Connect 4 | What Makes VR Sticky: Data-Driven VR Design
Oculus Connect 4 | Art + Algorithms: Oculus Medium, Data Visualization, and Developing in VR
Oculus Connect 4 | Developer Perspectives: Tips for VR Development
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Oculus Connect 4 | Virtual Space: A Journey to Mission:ISS

Oculus Connect 4 | Virtual Space: A Journey to Mission:ISS

Fewer than 250 people have ever visited the International

Oculus Connect 4 | Building VR Titles for Feeling

Oculus Connect 4 | Building VR Titles for Feeling

In this talk, Robin Hunicke will cover some of the design, audio, and animation techniques used in "Luna" to create a unique ...

Oculus Connect 4 | The State of Standalone VR

Oculus Connect 4 | The State of Standalone VR

The exciting new category of Standalone VR comes with both opportunities and challenges alike.

Oculus Connect 4 | Solving for Locomotion in VR

Oculus Connect 4 | Solving for Locomotion in VR

A deep dive of our cutting-edge techniques and research into how locomotion can be made more comfortable in VR. Learn more ...

Oculus Connect 4 | Improving Healthcare Education Through VR

Oculus Connect 4 | Improving Healthcare Education Through VR

VR is becoming a vital tool

Oculus Connect 4 | Developer Perspectives: Launching Your App

Oculus Connect 4 | Developer Perspectives: Launching Your App

On the show floor at OC4, we learned top tips

Oculus Connect 4 | Developer Perspectives: Designing for VR

Oculus Connect 4 | Developer Perspectives: Designing for VR

Developers at OC4 talk designing

Oculus Connect 4 | Deep Dive into the Oculus Rift SDK

Oculus Connect 4 | Deep Dive into the Oculus Rift SDK

The Rift SDK has just introduced a number of new powerful features

Oculus Connect 4: Introducing Oculus Go

Oculus Connect 4: Introducing Oculus Go

The standalone headset which will sit between Gear VR and

Oculus Connect 4 | What Makes VR Sticky: Data-Driven VR Design

Oculus Connect 4 | What Makes VR Sticky: Data-Driven VR Design

What's the most popular and engaging VR platform in the world? What are the shared characteristics of the most highly engaging ...

Oculus Connect 4 | Art + Algorithms: Oculus Medium, Data Visualization, and Developing in VR

Oculus Connect 4 | Art + Algorithms: Oculus Medium, Data Visualization, and Developing in VR

Creating 3D content in VR is better than doing it on a 2D monitor. That's why we made Medium. As the tool continues to evolve, ...

Oculus Connect 4 | Developer Perspectives: Tips for VR Development

Oculus Connect 4 | Developer Perspectives: Tips for VR Development

OC4 attendees share VR development tips.

Oculus Connect 4 | From New Project to Social VR in 30 Minutes

Oculus Connect 4 | From New Project to Social VR in 30 Minutes

Social interactions are some of the most compelling and exciting experiences in VR. Unfortunately, experimentation can be ...