Media Summary: Here we cover the process of setting up different reference coordinate systems for each of your transform tools (Move, Rotate, and ... This video continues the practical application process, finalizing the animation procedure using Handles. Now we create the finger spread connection that will spread apart each of our fingers in the hand rig.
Mb Tutorial Part 51 Auxiliary - Detailed Analysis & Overview
Here we cover the process of setting up different reference coordinate systems for each of your transform tools (Move, Rotate, and ... This video continues the practical application process, finalizing the animation procedure using Handles. Now we create the finger spread connection that will spread apart each of our fingers in the hand rig. To wrap up our hand rig, we'll hook up our blend slider, allowing a blend between our rig and the integrated IK control for the ... A quick look at the transformation planes located on the Move Tool in Motionbuilder 6. This video covers the use of Motion Trajectories in Motionbuilder 6, allowing you to see animation curves in 3D space.
An overview of the Camera View toolbar, allowing control your cameras independently of any keyboard keys or menus. This video overviews the Viewer Toolbar in Motionbuilder 6, which allows for control over selection, display settings, and more. In this final video for Issue 5, we use the Camera Switcher and Shot Track to set up Time Discontinuity in Motionbuilder 5. This video shows how you can use the Story window to control the timing of constraints, as well as set up constraint blends. This video shows how you can use Handles for character interaction, making a character pick up a microphone. An overview of the Dynamic Editor in Motionbuilder 6. This allows you to edit multiple keyframes simultaneously.