Media Summary: This video shows how you can use Handles for character interaction, making a character pick up a microphone. An introductory look at the use of Handles; a new feature as of Motionbuidler 6. Now we create the finger spread connection that will spread apart each of our fingers in the hand rig.
Mb Tutorial Part 49 Practical - Detailed Analysis & Overview
This video shows how you can use Handles for character interaction, making a character pick up a microphone. An introductory look at the use of Handles; a new feature as of Motionbuidler 6. Now we create the finger spread connection that will spread apart each of our fingers in the hand rig. This video covers some of the key features of the FCurves and Key Controls windows as of Motionbuilder 5. Here we cover the process of setting up different reference coordinate systems for each of your transform tools (Move, Rotate, and ... In this final video for Issue 5, we use the Camera Switcher and Shot Track to set up Time Discontinuity in Motionbuilder 5.
An overview of the Camera View toolbar, allowing control your cameras independently of any keyboard keys or menus. This video covers some of the new features of the Character Controls in Motionbuilder 5. This video shows how you can use the Story window to control the timing of constraints, as well as set up constraint blends. See how you can create and edit 3D splines and use them for path-based animations in Motionbuilder 6. his video demonstrates the use of Character Tracks in the story window to animate characters in Motionbuilder 5. An overview of the key features of the Viewer Cameras as of Motionbuilder 5.