Media Summary: An overview of the Dynamic Editor in Motionbuilder 6. This allows you to edit multiple keyframes simultaneously. Here we cover the process of setting up different reference coordinate systems for each of your transform tools (Move, Rotate, and ... A look at the Character-In-Place feature in Motionbuilder 6, which allows you to keep a character from moving while he is ...
Mb Tutorial Part 60 The - Detailed Analysis & Overview
An overview of the Dynamic Editor in Motionbuilder 6. This allows you to edit multiple keyframes simultaneously. Here we cover the process of setting up different reference coordinate systems for each of your transform tools (Move, Rotate, and ... A look at the Character-In-Place feature in Motionbuilder 6, which allows you to keep a character from moving while he is ... Now we create the finger spread connection that will spread apart each of our fingers in the hand rig. To wrap up our hand rig, we'll hook up our blend slider, allowing a blend between our rig and the integrated IK control for the ... This video begins the process of creating a hand rig using the Custom Property feature and sliders in Motionbuilder 6.
In this video you will see how you can get a character from Maya 4.0 into Motionbuilder 4.0, including boning and skinning. Once our sliders are set up, we need to connect them to he hand, which we will do using the Expressions constraint. This video covers the use of Motion Trajectories in Motionbuilder 6, allowing you to see animation curves in 3D space. This video overviews the Viewer Toolbar in Motionbuilder 6, which allows for control over selection, display settings, and more. See how you can create and edit 3D splines and use them for path-based animations in Motionbuilder 6. This video covers some of the key features of the FCurves and Key Controls windows as of Motionbuilder 5.