Media Summary: Hi. This is work in progress for my game engine in Colliding with tiles and using Hooke's law to get a springy camera tracking. My recorder is a little laggy, but the game still runs at 60 fps.
Libgdx Tilemap Lighting Effect Without - Detailed Analysis & Overview
Hi. This is work in progress for my game engine in Colliding with tiles and using Hooke's law to get a springy camera tracking. My recorder is a little laggy, but the game still runs at 60 fps. An early attempt at a marching square / blob tileset algorithm resembling Terraria. Made in Java using the