Media Summary: Colliding with tiles and using Hooke's law to get a springy camera tracking. My recorder is a little laggy, but the game still runs at 60 fps. In this video learn how to get started with
Libgdx Features Hexagonal Tilemap Test - Detailed Analysis & Overview
Colliding with tiles and using Hooke's law to get a springy camera tracking. My recorder is a little laggy, but the game still runs at 60 fps. In this video learn how to get started with TilemapKit converts between screen to tile coordinates and back. This works with all variations of I've spent a LOT of time drawing tiles! So when I came across this alternative approach to auto-tiling that requires fewer tiles, ... This video is part of the Udacity course "2D Game Development with
It has been a while since I last worked on my java game, as I got carried away with other projects that I figured would be more ...