Media Summary: I took the source code for Unity UI's Dropdown in their BitBucket and customized it to Surprisingly, not an easy task to get this dropdown box working properly. The default Unity dropdown box code insisted on ... Here I have a two-hit combo, but the second attack doesn't transition back to the first attack smoothly. This is already using ...

Gkv Work In Progress Better - Detailed Analysis & Overview

I took the source code for Unity UI's Dropdown in their BitBucket and customized it to Surprisingly, not an easy task to get this dropdown box working properly. The default Unity dropdown box code insisted on ... Here I have a two-hit combo, but the second attack doesn't transition back to the first attack smoothly. This is already using ... So I had feedback that the dash particle effects were obscuring the vision too much and gets in the way of fights. There was also ... Enemies now have a resistance to flinching ( The rapier no longer ... Thanks to Demo Day 16, an Anonymous from /agdg/ suggested me something that is probably going to make the attack input ...

Before I move on to making this look good, I wanted to make sure I can properly get root motion to Added healthbars on enemies. I think I'll add stamina bars on them like in Nioh cause it allows players to strategize Got a visual effect for the Warhammer's charging loop. It's still lacking the visual effects on impact, and I'll probably tweak the ... Fast movements cause the cape to get stuck inside the character's colliders. So I added a Boolean (on/off) property to Attack files ... In this updated Webinar.gg review, we cover: ✓ Friction fix: You can now join and participate in webinars without being forced to ...

Photo Gallery

GKV Work-in-progress: Testing Better Dropdown Box
GKV Work-in-progress: Better Dropdown Box 2
GKV Work-in-progress: Playing Around with Particles
GKV Work-in-progress: Combo Loop Fix
GKV Work-in-progress: New particle effects for Phase Dash
GKV Work-in-progress: Enemy Flinch Resistance
GKV Work-in-progress: New Attack Input
GKV Work-in-progress: Root Motion Test
GKV Work-in-progress: Enemy Healthbars
GKV Work-in-progress: Warhammer Charged Attack Visual Effects 1
GKV Work-in-progress: Dementero 3d model 1
GKV Work-in-progress: Cape Reset Fix
View Detailed Profile
GKV Work-in-progress: Testing Better Dropdown Box

GKV Work-in-progress: Testing Better Dropdown Box

I took the source code for Unity UI's Dropdown in their BitBucket and customized it to

GKV Work-in-progress: Better Dropdown Box 2

GKV Work-in-progress: Better Dropdown Box 2

Surprisingly, not an easy task to get this dropdown box working properly. The default Unity dropdown box code insisted on ...

GKV Work-in-progress: Playing Around with Particles

GKV Work-in-progress: Playing Around with Particles

I was trying to add

GKV Work-in-progress: Combo Loop Fix

GKV Work-in-progress: Combo Loop Fix

Here I have a two-hit combo, but the second attack doesn't transition back to the first attack smoothly. This is already using ...

GKV Work-in-progress: New particle effects for Phase Dash

GKV Work-in-progress: New particle effects for Phase Dash

So I had feedback that the dash particle effects were obscuring the vision too much and gets in the way of fights. There was also ...

GKV Work-in-progress: Enemy Flinch Resistance

GKV Work-in-progress: Enemy Flinch Resistance

Enemies now have a resistance to flinching (http://tvtropes.org/pmwiki/pmwiki.php/Main/ImmuneToFlinching). The rapier no longer ...

GKV Work-in-progress: New Attack Input

GKV Work-in-progress: New Attack Input

Thanks to Demo Day 16, an Anonymous from /agdg/ suggested me something that is probably going to make the attack input ...

GKV Work-in-progress: Root Motion Test

GKV Work-in-progress: Root Motion Test

Before I move on to making this look good, I wanted to make sure I can properly get root motion to

GKV Work-in-progress: Enemy Healthbars

GKV Work-in-progress: Enemy Healthbars

Added healthbars on enemies. I think I'll add stamina bars on them like in Nioh cause it allows players to strategize

GKV Work-in-progress: Warhammer Charged Attack Visual Effects 1

GKV Work-in-progress: Warhammer Charged Attack Visual Effects 1

Got a visual effect for the Warhammer's charging loop. It's still lacking the visual effects on impact, and I'll probably tweak the ...

GKV Work-in-progress: Dementero 3d model 1

GKV Work-in-progress: Dementero 3d model 1

Starting to

GKV Work-in-progress: Cape Reset Fix

GKV Work-in-progress: Cape Reset Fix

Fast movements cause the cape to get stuck inside the character's colliders. So I added a Boolean (on/off) property to Attack files ...

🔥 Webinar.gg Updated Review – Did They Really Fix It?

🔥 Webinar.gg Updated Review – Did They Really Fix It?

In this updated Webinar.gg review, we cover: ✓ Friction fix: You can now join and participate in webinars without being forced to ...