Media Summary: This lecture will cover how, on one side, the team at Ubisoft created a believable large scale battlefield on the backbone of a ... There's a perceived stigma about the narrative experience in the video games industry: that the average game has (at best) a thin ... On average, 10 games are released on Steam every day, a 900% increase from just five years ago. To have any shot at success ...

Gdc 2017 Flash Forward Deterministic - Detailed Analysis & Overview

This lecture will cover how, on one side, the team at Ubisoft created a believable large scale battlefield on the backbone of a ... There's a perceived stigma about the narrative experience in the video games industry: that the average game has (at best) a thin ... On average, 10 games are released on Steam every day, a 900% increase from just five years ago. To have any shot at success ... In today's market there are thousands of games. Developers can set their game apart from the competition with a unique-sounding ... 'Tooth & Tail', Pocketwatch Games' follow-up to 'Monaco: What's Yours Is Mine', had been in development for nearly two years, ... The music systems of Plants vs. Zombies evolved over time and are the result of several phases of iteration and reinvention ...

Interactive music is common in AAA games, but in games like 'Final Fantasy' that always have a strong melody line and musical ... Finding it challenging to manage innovation? Not sure how to make the most of the latent creativity residing in your staff? Stumped ... Accurate peer-to-peer replication of game objects in a highly chaotic physical simulation is essentially an unsolvable problem. We all know the old adage… all work and no play. But is this actually possible for the modern day professional composer? Metal is energy. Heavy metal can inspire game narratives and carry them on black wings to towering heights, soaring far above ... Creativity exists in many forms. This talk will focus on the very personal journey one animator took to find her place on the creative ...

'Bound' is a game that features a contemporary dancer in a procedural world inspired by demoscene and modern art movements.

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GDC 2017 Flash Forward: Deterministic vs. Replicated AI: Building the Battlefield of 'For Honor'
GDC 2017 Flash Forward: Realistic Performances in Games
GDC 2017 Flash Forward: How We Tapped a Non-Game Community to Build Support for Our Release on Steam
GDC 2017 Flash Forward: Creating the Musical Identity and Style of Your Game
GDC 2017 Flash Forward: Fast, Cheap and Flashy: An Indie Art Direction Adventure
GDC 2017 Flash Forward: The Flexible Music System of 'Plants vs. Zombies Heroes'
GDC 2017 Flash Forward: Epic AND Interactive Music in Final Fantasy XV
GDC 2017 Flash Forward: Paradox Interactive's Strategic Initiatives Division
GDC 2017 Flash Forward: Replicating Chaos: Vehicle Replication in Watch Dogs 2
GDC 2017 Flash Forward: Life as a Composer: Striking a Balance
GDC 2017 Flash Forward: Force and Fire: Making Your Game More Metal
GDC 2017 Flash Forward: The Creative Spectrum: One Creative's Journey to Embrace Their Inner Weirdo
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GDC 2017 Flash Forward: Deterministic vs. Replicated AI: Building the Battlefield of 'For Honor'

GDC 2017 Flash Forward: Deterministic vs. Replicated AI: Building the Battlefield of 'For Honor'

This lecture will cover how, on one side, the team at Ubisoft created a believable large scale battlefield on the backbone of a ...

GDC 2017 Flash Forward: Realistic Performances in Games

GDC 2017 Flash Forward: Realistic Performances in Games

There's a perceived stigma about the narrative experience in the video games industry: that the average game has (at best) a thin ...

GDC 2017 Flash Forward: How We Tapped a Non-Game Community to Build Support for Our Release on Steam

GDC 2017 Flash Forward: How We Tapped a Non-Game Community to Build Support for Our Release on Steam

On average, 10 games are released on Steam every day, a 900% increase from just five years ago. To have any shot at success ...

GDC 2017 Flash Forward: Creating the Musical Identity and Style of Your Game

GDC 2017 Flash Forward: Creating the Musical Identity and Style of Your Game

In today's market there are thousands of games. Developers can set their game apart from the competition with a unique-sounding ...

GDC 2017 Flash Forward: Fast, Cheap and Flashy: An Indie Art Direction Adventure

GDC 2017 Flash Forward: Fast, Cheap and Flashy: An Indie Art Direction Adventure

'Tooth & Tail', Pocketwatch Games' follow-up to 'Monaco: What's Yours Is Mine', had been in development for nearly two years, ...

GDC 2017 Flash Forward: The Flexible Music System of 'Plants vs. Zombies Heroes'

GDC 2017 Flash Forward: The Flexible Music System of 'Plants vs. Zombies Heroes'

The music systems of Plants vs. Zombies evolved over time and are the result of several phases of iteration and reinvention ...

GDC 2017 Flash Forward: Epic AND Interactive Music in Final Fantasy XV

GDC 2017 Flash Forward: Epic AND Interactive Music in Final Fantasy XV

Interactive music is common in AAA games, but in games like 'Final Fantasy' that always have a strong melody line and musical ...

GDC 2017 Flash Forward: Paradox Interactive's Strategic Initiatives Division

GDC 2017 Flash Forward: Paradox Interactive's Strategic Initiatives Division

Finding it challenging to manage innovation? Not sure how to make the most of the latent creativity residing in your staff? Stumped ...

GDC 2017 Flash Forward: Replicating Chaos: Vehicle Replication in Watch Dogs 2

GDC 2017 Flash Forward: Replicating Chaos: Vehicle Replication in Watch Dogs 2

Accurate peer-to-peer replication of game objects in a highly chaotic physical simulation is essentially an unsolvable problem.

GDC 2017 Flash Forward: Life as a Composer: Striking a Balance

GDC 2017 Flash Forward: Life as a Composer: Striking a Balance

We all know the old adage… all work and no play. But is this actually possible for the modern day professional composer?

GDC 2017 Flash Forward: Force and Fire: Making Your Game More Metal

GDC 2017 Flash Forward: Force and Fire: Making Your Game More Metal

Metal is energy. Heavy metal can inspire game narratives and carry them on black wings to towering heights, soaring far above ...

GDC 2017 Flash Forward: The Creative Spectrum: One Creative's Journey to Embrace Their Inner Weirdo

GDC 2017 Flash Forward: The Creative Spectrum: One Creative's Journey to Embrace Their Inner Weirdo

Creativity exists in many forms. This talk will focus on the very personal journey one animator took to find her place on the creative ...

GDC 2017 Flash Forward: Bound: Emotions Through Ballet and Modern Art

GDC 2017 Flash Forward: Bound: Emotions Through Ballet and Modern Art

'Bound' is a game that features a contemporary dancer in a procedural world inspired by demoscene and modern art movements.