Media Summary: 'Tooth & Tail', Pocketwatch Games' follow-up to 'Monaco: What's Yours Is Mine', had been in development for nearly two years, ... Interactive music is common in AAA games, but in games like 'Final Fantasy' that always have a strong melody line and musical ... Finding it challenging to manage innovation? Not sure how to make the most of the latent creativity residing in your staff? Stumped ...

Gdc 2017 Flash Forward Bound - Detailed Analysis & Overview

'Tooth & Tail', Pocketwatch Games' follow-up to 'Monaco: What's Yours Is Mine', had been in development for nearly two years, ... Interactive music is common in AAA games, but in games like 'Final Fantasy' that always have a strong melody line and musical ... Finding it challenging to manage innovation? Not sure how to make the most of the latent creativity residing in your staff? Stumped ... Game animation has come into its own in recent years, forcing animators to wield a unique blend of art, design and technical ... Adding voice-over to a game is a risky undertaking. The cost can be substantial, and if it's done poorly, voice-over can actively ... There's a perceived stigma about the narrative experience in the video games industry: that the average game has (at best) a thin ...

Keyboards, mice and twin stick pads constitute an overwhelming majority of game controlling devices, while displays and ... Traditionally, game audio has served a role of enhancing the heroism of the player, but what do you do when a game treats them ... The sheer magnitude of animation assets needed to build smooth and realistic movement systems while keeping a character ... Photos are what make a trip. In 'Final Fantasy XV', one of your camera-maniac best buddies, Prompto, will automatically take a ... In today's market there are thousands of games. Developers can set their game apart from the competition with a unique-sounding ... They are back for round two! Project management methodologies and processes in the video game industry have been analyzed ...

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GDC 2017 Flash Forward: Bound: Emotions Through Ballet and Modern Art
GDC 2017 Flash Forward: Fast, Cheap and Flashy: An Indie Art Direction Adventure
GDC 2017 Flash Forward: Epic AND Interactive Music in Final Fantasy XV
GDC 2017 Flash Forward: Paradox Interactive's Strategic Initiatives Division
GDC 2017 Flash Forward: Animation Bootcamp
GDC 2017 Flash Forward: Getting the Best Bang for Your Voice-Over Buck
GDC 2017 Flash Forward: Realistic Performances in Games
GDC 2018 Flash Forward: Game Design Beyond Screens and Joysticks
GDC 2017 Flash Forward: Unscoring the World of 'Kenshi'
GDC 2017 Flash Forward:  Motion Warping in Gears of War 4: Doing More with Less
GDC 2017 Flash Forward: Prompto's Facebook: How a Buddy-AI Auto-Snapshots Your Adventure in FFXV
GDC 2017 Flash Forward: Creating the Musical Identity and Style of Your Game
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GDC 2017 Flash Forward: Bound: Emotions Through Ballet and Modern Art

GDC 2017 Flash Forward: Bound: Emotions Through Ballet and Modern Art

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GDC 2017 Flash Forward: Fast, Cheap and Flashy: An Indie Art Direction Adventure

GDC 2017 Flash Forward: Fast, Cheap and Flashy: An Indie Art Direction Adventure

'Tooth & Tail', Pocketwatch Games' follow-up to 'Monaco: What's Yours Is Mine', had been in development for nearly two years, ...

GDC 2017 Flash Forward: Epic AND Interactive Music in Final Fantasy XV

GDC 2017 Flash Forward: Epic AND Interactive Music in Final Fantasy XV

Interactive music is common in AAA games, but in games like 'Final Fantasy' that always have a strong melody line and musical ...

GDC 2017 Flash Forward: Paradox Interactive's Strategic Initiatives Division

GDC 2017 Flash Forward: Paradox Interactive's Strategic Initiatives Division

Finding it challenging to manage innovation? Not sure how to make the most of the latent creativity residing in your staff? Stumped ...

GDC 2017 Flash Forward: Animation Bootcamp

GDC 2017 Flash Forward: Animation Bootcamp

Game animation has come into its own in recent years, forcing animators to wield a unique blend of art, design and technical ...

GDC 2017 Flash Forward: Getting the Best Bang for Your Voice-Over Buck

GDC 2017 Flash Forward: Getting the Best Bang for Your Voice-Over Buck

Adding voice-over to a game is a risky undertaking. The cost can be substantial, and if it's done poorly, voice-over can actively ...

GDC 2017 Flash Forward: Realistic Performances in Games

GDC 2017 Flash Forward: Realistic Performances in Games

There's a perceived stigma about the narrative experience in the video games industry: that the average game has (at best) a thin ...

GDC 2018 Flash Forward: Game Design Beyond Screens and Joysticks

GDC 2018 Flash Forward: Game Design Beyond Screens and Joysticks

Keyboards, mice and twin stick pads constitute an overwhelming majority of game controlling devices, while displays and ...

GDC 2017 Flash Forward: Unscoring the World of 'Kenshi'

GDC 2017 Flash Forward: Unscoring the World of 'Kenshi'

Traditionally, game audio has served a role of enhancing the heroism of the player, but what do you do when a game treats them ...

GDC 2017 Flash Forward:  Motion Warping in Gears of War 4: Doing More with Less

GDC 2017 Flash Forward: Motion Warping in Gears of War 4: Doing More with Less

The sheer magnitude of animation assets needed to build smooth and realistic movement systems while keeping a character ...

GDC 2017 Flash Forward: Prompto's Facebook: How a Buddy-AI Auto-Snapshots Your Adventure in FFXV

GDC 2017 Flash Forward: Prompto's Facebook: How a Buddy-AI Auto-Snapshots Your Adventure in FFXV

Photos are what make a trip. In 'Final Fantasy XV', one of your camera-maniac best buddies, Prompto, will automatically take a ...

GDC 2017 Flash Forward: Creating the Musical Identity and Style of Your Game

GDC 2017 Flash Forward: Creating the Musical Identity and Style of Your Game

In today's market there are thousands of games. Developers can set their game apart from the competition with a unique-sounding ...

GDC 2017 Flash Forward: Production: Working at the Heart of the Team Part TWO!

GDC 2017 Flash Forward: Production: Working at the Heart of the Team Part TWO!

They are back for round two! Project management methodologies and processes in the video game industry have been analyzed ...