Media Summary: This lecture will cover how, on one side, the team at Ubisoft created a believable large scale battlefield on the backbone of a ... The music systems of Plants vs. Zombies evolved over time and are the result of several phases of iteration and reinvention ... No matter what your role, you've almost certainly used open source code in your project. But it's much rarer to see a game release ...

Gdc 2017 Flash Forward Replicating - Detailed Analysis & Overview

This lecture will cover how, on one side, the team at Ubisoft created a believable large scale battlefield on the backbone of a ... The music systems of Plants vs. Zombies evolved over time and are the result of several phases of iteration and reinvention ... No matter what your role, you've almost certainly used open source code in your project. But it's much rarer to see a game release ... A healthy community is awesome for user retention, so how can industry professionals make communities better? This talk ... On average, 10 games are released on Steam every day, a 900% increase from just five years ago. To have any shot at success ... There's a perceived stigma about the narrative experience in the video games industry: that the average game has (at best) a thin ...

Photos are what make a trip. In 'Final Fantasy XV', one of your camera-maniac best buddies, Prompto, will automatically take a ... Keyboards, mice and twin stick pads constitute an overwhelming majority of game controlling devices, while displays and ... There is a common misconception in the game industry that the bigger the budget, the better the VO. The point of this two-part ... Character design is usually misunderstood as a job limited to character artists or scenario writers. That's not true anymore in next ... Interactive music is common in AAA games, but in games like 'Final Fantasy' that always have a strong melody line and musical ... The tools to build the metaverse are in developers' hands. High fidelity virtual reality, tracked controllers, spatialized 3D audio and ...

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GDC 2017 Flash Forward: Replicating Chaos: Vehicle Replication in Watch Dogs 2
GDC 2017 Flash Forward: Deterministic vs. Replicated AI: Building the Battlefield of 'For Honor'
GDC 2017 Flash Forward: The Flexible Music System of 'Plants vs. Zombies Heroes'
GDC 2017 Flash Forward: Making Night In The Woods Better with Open Source
GDC 2017 Flash Forward: Trolls: The Cost of Doing Nothing
GDC 2017 Flash Forward: How We Tapped a Non-Game Community to Build Support for Our Release on Steam
GDC 2017 Flash Forward: Realistic Performances in Games
GDC 2017 Flash Forward: Prompto's Facebook: How a Buddy-AI Auto-Snapshots Your Adventure in FFXV
GDC 2018 Flash Forward: Game Design Beyond Screens and Joysticks
GDC 2017 Flash Forward: Voice-Over Roundtable Day 1: The Art of Creating Great VO
GDC 2018 Flash Forward: Walk Tall, My Friends: Giving Life to AI-Buddies in 'Final Fantasy XV'
GDC 2017 Flash Forward: Epic AND Interactive Music in Final Fantasy XV
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GDC 2017 Flash Forward: Replicating Chaos: Vehicle Replication in Watch Dogs 2

GDC 2017 Flash Forward: Replicating Chaos: Vehicle Replication in Watch Dogs 2

Accurate peer-to-peer

GDC 2017 Flash Forward: Deterministic vs. Replicated AI: Building the Battlefield of 'For Honor'

GDC 2017 Flash Forward: Deterministic vs. Replicated AI: Building the Battlefield of 'For Honor'

This lecture will cover how, on one side, the team at Ubisoft created a believable large scale battlefield on the backbone of a ...

GDC 2017 Flash Forward: The Flexible Music System of 'Plants vs. Zombies Heroes'

GDC 2017 Flash Forward: The Flexible Music System of 'Plants vs. Zombies Heroes'

The music systems of Plants vs. Zombies evolved over time and are the result of several phases of iteration and reinvention ...

GDC 2017 Flash Forward: Making Night In The Woods Better with Open Source

GDC 2017 Flash Forward: Making Night In The Woods Better with Open Source

No matter what your role, you've almost certainly used open source code in your project. But it's much rarer to see a game release ...

GDC 2017 Flash Forward: Trolls: The Cost of Doing Nothing

GDC 2017 Flash Forward: Trolls: The Cost of Doing Nothing

A healthy community is awesome for user retention, so how can industry professionals make communities better? This talk ...

GDC 2017 Flash Forward: How We Tapped a Non-Game Community to Build Support for Our Release on Steam

GDC 2017 Flash Forward: How We Tapped a Non-Game Community to Build Support for Our Release on Steam

On average, 10 games are released on Steam every day, a 900% increase from just five years ago. To have any shot at success ...

GDC 2017 Flash Forward: Realistic Performances in Games

GDC 2017 Flash Forward: Realistic Performances in Games

There's a perceived stigma about the narrative experience in the video games industry: that the average game has (at best) a thin ...

GDC 2017 Flash Forward: Prompto's Facebook: How a Buddy-AI Auto-Snapshots Your Adventure in FFXV

GDC 2017 Flash Forward: Prompto's Facebook: How a Buddy-AI Auto-Snapshots Your Adventure in FFXV

Photos are what make a trip. In 'Final Fantasy XV', one of your camera-maniac best buddies, Prompto, will automatically take a ...

GDC 2018 Flash Forward: Game Design Beyond Screens and Joysticks

GDC 2018 Flash Forward: Game Design Beyond Screens and Joysticks

Keyboards, mice and twin stick pads constitute an overwhelming majority of game controlling devices, while displays and ...

GDC 2017 Flash Forward: Voice-Over Roundtable Day 1: The Art of Creating Great VO

GDC 2017 Flash Forward: Voice-Over Roundtable Day 1: The Art of Creating Great VO

There is a common misconception in the game industry that the bigger the budget, the better the VO. The point of this two-part ...

GDC 2018 Flash Forward: Walk Tall, My Friends: Giving Life to AI-Buddies in 'Final Fantasy XV'

GDC 2018 Flash Forward: Walk Tall, My Friends: Giving Life to AI-Buddies in 'Final Fantasy XV'

Character design is usually misunderstood as a job limited to character artists or scenario writers. That's not true anymore in next ...

GDC 2017 Flash Forward: Epic AND Interactive Music in Final Fantasy XV

GDC 2017 Flash Forward: Epic AND Interactive Music in Final Fantasy XV

Interactive music is common in AAA games, but in games like 'Final Fantasy' that always have a strong melody line and musical ...

GDC 2017 Flash Forward: Together Apart: Self-Expression and Communication in Social VR

GDC 2017 Flash Forward: Together Apart: Self-Expression and Communication in Social VR

The tools to build the metaverse are in developers' hands. High fidelity virtual reality, tracked controllers, spatialized 3D audio and ...