Media Summary: Switched back to less blurry shadows & added a A normal map is a texture, but instead of storing RGB data at each texel, we store a compressed x-coordinate, y-coordinate and ... When we apply a brick texture to a cone shaped column, the specular highlights looks unnaturally smooth compared to the ...

Dx11 Engine Material Mapper Rendering - Detailed Analysis & Overview

Switched back to less blurry shadows & added a A normal map is a texture, but instead of storing RGB data at each texel, we store a compressed x-coordinate, y-coordinate and ... When we apply a brick texture to a cone shaped column, the specular highlights looks unnaturally smooth compared to the ... Final Year - Semester 1 Assignment consists of the following features in As part of a Final Year Project , i am building a Physics sandbox using

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DX11 engine - Material mapper rendering skin
DX11 engine - material map test (1080p, May 2013)
Directx11 Rendering Engine
DirectX 11 - Displacement Mapping
DirectX11 Rendering Engine Demonstration
DirectX 11 - Normal Mapping
Dx11 engine development: PT1
DirectX 11 Terrain renderer - GPU generated with tessellation
PixelSalad Rendering Engine WIP 08 - DirectX 11 (Normal Mapping)
Advanced Graphics and Real-Time Rendering - DirectX11
DirectX11: Physics Engine Demo
DirectX 11 Rendering Engine
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DX11 engine - Material mapper rendering skin

DX11 engine - Material mapper rendering skin

Demonstrating the

DX11 engine - material map test (1080p, May 2013)

DX11 engine - material map test (1080p, May 2013)

Switched back to less blurry shadows & added a

Directx11 Rendering Engine

Directx11 Rendering Engine

Full source on Github : https://github.com/zxwnstn/

DirectX 11 - Displacement Mapping

DirectX 11 - Displacement Mapping

A normal map is a texture, but instead of storing RGB data at each texel, we store a compressed x-coordinate, y-coordinate and ...

DirectX11 Rendering Engine Demonstration

DirectX11 Rendering Engine Demonstration

This is a

DirectX 11 - Normal Mapping

DirectX 11 - Normal Mapping

When we apply a brick texture to a cone shaped column, the specular highlights looks unnaturally smooth compared to the ...

Dx11 engine development: PT1

Dx11 engine development: PT1

This is an update on my

DirectX 11 Terrain renderer - GPU generated with tessellation

DirectX 11 Terrain renderer - GPU generated with tessellation

Terrain

PixelSalad Rendering Engine WIP 08 - DirectX 11 (Normal Mapping)

PixelSalad Rendering Engine WIP 08 - DirectX 11 (Normal Mapping)

Normal

Advanced Graphics and Real-Time Rendering - DirectX11

Advanced Graphics and Real-Time Rendering - DirectX11

Final Year - Semester 1 Assignment consists of the following features in

DirectX11: Physics Engine Demo

DirectX11: Physics Engine Demo

As part of a Final Year Project , i am building a Physics sandbox using

DirectX 11 Rendering Engine

DirectX 11 Rendering Engine

In this project, I created a 3D

DirectX11 and C++ programming and developing a 3D renderer

DirectX11 and C++ programming and developing a 3D renderer

Currently working on a little 3D game